ended in about 2 hours. nice game idea, but defensive missions are too long, enemy waves are really slow. magic is fundamentally to destroying castles with no units depleting (collect and save resources for upgrades and defensive missions). I liked it, but cavalry units should not run out of screen when sent against enemy waves, it's a waste of resources :-(
I like this, it remembers me homm, that I loved, but the hero moves too slow, and the buildings required too much time to get completed.
@ Zeron: I miss 3DO too, but only for homm 1-3 and mm 1-9. I loved ubisoft's homm, but except for graphics, I preferred the original mm gameplay.