lets see here. Can't sell anything, can barely store anything, and over specific equips. I can deal with bad graphics, but i will not put up with sloppy game design. 0/5
completely worthless game. Went bankrupt in 2 days. You start with no stock, no money and no customers. How the heck could you POSSIBLY make any money that way?
If i need token coins to do anything, expect a 0/5
Most USELESS controls ever. Squads are to small, unites are nearly uncontrollable, and the combat controls are impossible to handle. ZERG RUSH IS NOT A STRATEGY, stop producing zerg rush games and putting them in the strategy section. 0/5
this would be a significantly better game if there were actually a way to stay alive. The dependence on something which is rarely if ever on the board (red cuties) makes this an exercise in frustration.
my only criticism is that most of the buildings are useless because they only effect the prefecture they are in. With walls that makes sence, but with things like hospitals, brainwashing, and prisons it is really silly. Those type of facilities are usually "off the front" and should work in any prefecture if you have them. Other then that, great game.
Instructions are a players friend...i quit this game after being told i needed a guard, and not being able to find the button that says "Buy Guard", i went goodbye!
yet another game designer with no clue what the phrase "deck construction" means. In three games i can count the number of attack cards (including creatures) i have drawn on my fingers...fail.
WAY the heck to many controls. Pick one, mouse or keyboard, but do not ask me to try to use the space bar, the mouse, the arrows, all at te same time. And hwo the heck do archers hit anything?
A stirring example of why things with ranged weapons will always defeat things without ranged weapons...now if only the designer had gotten that concept.
WORST CCG EVER. My hand changes every turn, i have no ability to plan anything even one turn ahead, and no idea what cards are in MY OWN DECK. Anyone who has ever played a CCG knows deck construction is critical, blind decks are for masochists. Honestly, complete fail 0/5.
nice game, i love the design and mechanics, absolute 5 out of 5. My only issue is that i keep finding one of the "goals" within the first 70 turns, so the game ends way to fast. Other then that, brilliant!
RTM: You can change control scheme at the Map.