The range is shorter because people was killing enemies without even see them on previous versions. I wrote two comments saying "make the range go further" and "keep as it is". Please thumb them up or down.
zerotrama said: Im just goign to offer some friendly suggestions and please dont mind my spelling mistakes. 1. A better upgrade system (...) I think a better "make it" should be in place, instead of drawing boxes and circles, make Them PIXELS (But large pixels ya know?) So that way the Things we make will turn out better. Also, For each class, Maybe it could have its own individual upgrades
I'm glad to tell that I'll release Shoot Pixels 2, where most of these suggestions will be implemented. I'll consider every single suggestion you guys gave, thank you. I am really sorry for the bugs, they'll also be fixed in posterior versions.
About badges, I am a game developer with badges in one of my games and I can tell: in order to acquire badges a game must: 1 - be rated as 3.5/5 or further; 2 - contain the Kong API; 3 - be choosen by Kong's team. This game may be in care of the API
Guys, I am really sorry for the badge issue. I am working with Kong's team to make it work as soon as possible, and it's 23pm right now. If you played and deserves some badge, come back later and it may be working, then you'll receive it (just don't forget to save the game!)
ATTENTION: PLEASE COME BACK TOMORROW AND YOU WILL GET THE BADGE. PLEASE DO NOT GIVE LOW RATES FOR THIS REASON (DON'T FORGET TO SAVE YOUR GAME). IT'S A PROBLEM THAT APPEARED IN THE GAME's COMUNICAITON WITH THE SERVER.
I am the owner of the game and would like to ask your help. I've added three comments that says "too easy, normal difficulty and too hard". Please rate them as you think it is fair. Also rate this comment high, this way everyone will know