Chest/bag needs to auto open. Crystals/potions/buffs needs to auto loot. Skill tree is a must. Pretty pointless to have the requirements shown only after the requirements are met or are we expected to memorize the required lvl and skills for each mastery? An auto sell/filter for gear would be nice since anything without practice is pretty much useless. Not very important but it would be nice if the obtained perks were sorted in same way.
wth, started the game, played till ard lvl 30, closed the game and the game restarted. thats beta nothing much i can do. started a new game, played till 42, refreshed the game then guess what... the game previous game (the one where i played to lvl 30) came back...
You make a great point. We've discussed this internally and haven't come to a conclusion yet - perhaps we'll go with a never pause approach... or entirely the other wat around!
What is the difference between the speed in time transfer and double speed? Also 0.5x production? Does it get lesser? What does 0.5x production stand for? Effect stacks are additive or multiplicative?
Time Transfer is trade production for time, so each production cycle is twice faster, but produces only half of production, effectively keeping production per second the same, but speeding up the wait time for production to finish. Effect stacks are multiplicative.
I built the apply juice already, currently at apple pie but still no calculator. Do I have to click something to activate it or does it appear on its own?
We've identified that there was a bug which didn't award calculator if you've seen Help page for it. It's fixed and new version uploaded (v0.1.1b) Everyone affected can just re-load game page and it should automatically award the calculator, if it wasn't awarded before. Sorry for the problem.
i was idling at monster with 118hp then someone joined and the hp increased to 206. the hp went back down to 118 when i left the party. i though the less hp upgrade is dependent on the highest level bought in the party.
Right now, the auto advance function is meaningless. The game does not bring you back 1 area when you fail to kill. It just leaves you there failing and failing and failing, resulting in 0 progress. Also when you do go back one area manually, killing 1 monster will auto advance you again. The only way to stop that is to disable auto advance in settings.
2mins to go into idle mode is too long IMO. 30secs should be enough. Also the More Coins seems to be bugged. Bought the 1st upgrade but monsters are still dropping only 1 coin.
any chance you can add a world map which tells you which entrance leads to which exit after you been there? having to remember which entrance exits to where is giving me a headache...
You make a great point. We've discussed this internally and haven't come to a conclusion yet - perhaps we'll go with a never pause approach... or entirely the other wat around!