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Game comments and reviews
Oct. 14, 2018
Chest/bag needs to auto open. Crystals/potions/buffs needs to auto loot. Skill tree is a must. Pretty pointless to have the requirements shown only after the requirements are met or are we expected to memorize the required lvl and skills for each mastery? An auto sell/filter for gear would be nice since anything without practice is pretty much useless. Not very important but it would be nice if the obtained perks were sorted in same way.
Feb. 17, 2018
is there a trick to dragging the guy? my dog cant seem to "bite" the guy
Aug. 04, 2017
chrono's will should include some form of visual timer. having the game go slow only to suddenly increase spd and die is horrible
Mar. 24, 2017
wth, started the game, played till ard lvl 30, closed the game and the game restarted. thats beta nothing much i can do. started a new game, played till 42, refreshed the game then guess what... the game previous game (the one where i played to lvl 30) came back...
Mar. 23, 2017
this is an idle game so why does the game pause when you click on any of the menu besides freds?
Developer Reply
You make a great point. We've discussed this internally and haven't come to a conclusion yet - perhaps we'll go with a never pause approach... or entirely the other wat around!
Feb. 23, 2017
spd x2 x3 xalot faster pls
Hello Isiaoguyl, we just updated the game and this function is now available! Thanks for playing Heroes Tactics!
Feb. 22, 2017
It would be nice to be able to see how much gold you currently have on the UI with doing skill upgrades
Thanks for this advice, we will consider about this
Nov. 26, 2016
What is the difference between the speed in time transfer and double speed? Also 0.5x production? Does it get lesser? What does 0.5x production stand for? Effect stacks are additive or multiplicative?
Time Transfer is trade production for time, so each production cycle is twice faster, but produces only half of production, effectively keeping production per second the same, but speeding up the wait time for production to finish. Effect stacks are multiplicative.
Nov. 25, 2016
I built the apply juice already, currently at apple pie but still no calculator. Do I have to click something to activate it or does it appear on its own?
We've identified that there was a bug which didn't award calculator if you've seen Help page for it. It's fixed and new version uploaded (v0.1.1b) Everyone affected can just re-load game page and it should automatically award the calculator, if it wasn't awarded before. Sorry for the problem.
Is the only permanent boost for shop the 3x multiplier or is time transfer and double speed also permanent?
All shop boosts are permanent. We'll have to make this more clear in the shop. Thanks for bringing it up!
Jul. 23, 2016
the number of new bosses one can to kill is extremely limited. so would it be possible for you guys to add the pack drops to golem as while?
Jul. 20, 2016
i was idling at monster with 118hp then someone joined and the hp increased to 206. the hp went back down to 118 when i left the party. i though the less hp upgrade is dependent on the highest level bought in the party.
It is, but party monster hp increases by 1.75x for each additional party member :)
Right now, the auto advance function is meaningless. The game does not bring you back 1 area when you fail to kill. It just leaves you there failing and failing and failing, resulting in 0 progress. Also when you do go back one area manually, killing 1 monster will auto advance you again. The only way to stop that is to disable auto advance in settings.
If you fail a monster 5 times in a row it will automatically stop advancing and go back a level :)
2mins to go into idle mode is too long IMO. 30secs should be enough. Also the More Coins seems to be bugged. Bought the 1st upgrade but monsters are still dropping only 1 coin.
It's a "chance to drop more coins" that increases both the chance and the number of coins the higher the upgrade goes :)
Jun. 29, 2016
for 45: click the top left, drop for about half a white square then double click top right.
Apr. 29, 2016
any chance you can add a world map which tells you which entrance leads to which exit after you been there? having to remember which entrance exits to where is giving me a headache...
Feb. 22, 2013
would be nice to be able to choose the type of item drop in addition to the class
Feb. 20, 2013
there should be not need re-equip the skills ever time the game refreshes
Dec. 10, 2012
would be nice if monsters would drop items after killed.
Apr. 02, 2012
would be better is there is a save point so u need not restart the game after u die
Adding save points would make it too easy. It needed to be a bit challenging :P
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