After about 125sec I got bored and killed it. Extremely easy game with no real goal other than to waste time. There was no challenge whatsoever in keeping the ball up. the paddles too big and the ball too slow. Was also a bit disappointed by the picture for the link not being anywhere close to this. That picture implies a well built and complete game. Not the garbage that loads up 1/5
Finally a fun idle game with a point. Only real complaint is it's really fast with an autoclicker and really really slow without one. Had a complete game in 58min 12sec using a 100click/sec rate. Complete being all upgrades.
Yeah, I actually had to program the game to allow autoclicking which was strange. I thought it would just 'work' but when I used an autoclicker the game didn't respond until I jiggered the code. WEIRD! hahah. Thanks for playing and I appreciate the comment! Best, -Tim
Tried for about an hr and half to get 10767 but highest I could manage was 10765. Still good for 46th overall and 6th overall for stars and 5th overall perfect jumps. Horribly addicting trying to beat or tie that top spot
Kinda cool time waster but if your not using a super fast autoclicker your crazy. I have one set to 1click every .01sec and it still takes a while for certain upgrades
This game has def come a long way since its release day or near it when I first played. You can tell theres been a ton of work put into it and its a much better game. It really is a shame not many people play it
At what point does the valve lever become irrelevant. Just spent several hundred mil to upgrade all 3 valves to lv1000 and the speed looked the same as it did at lv100 for all 3. In any case Ive got it set up for a run at the top10. Time to minimize and forget for a few days lol.
Good start and good dungeon crawl dynamic but it could use a few things for the UI. Namely something in one of the corners that shows what keys you have. Would also be nice to have some sort of map system that reveals itself as you explore that area. A fog of war system if you will. I found myself lost on the map after finding the red and blue keys and clicking the thing through the blue door. After 10-15min of circles though I couldnt find the green key (found green door) or red door. Definitely has potential though
Commented on games day one and I gotta say its definitely coming along and getting better. I especially like the new teleport function. Anyhow a few more suggestions (other than the depth meter) lol: Seeing as how all the resources are mined in 8s why not make the upgrades divisible by 8, Say 16 amethyst instead of 15 so its even. Also instead of making the pick simply swing faster when upgraded mining speed set it up so each resource takes X amount on swings to mine it.
Default speed Upgrade 1 Upgrade 2 Upgrade 3
Dirt-3swings 2Swings 2Swings 1Swing
Rock-5Swings 4swings 3swings 2swings
Etc
Might make for the mining experience to be a little more enjoyable and will satisfy the people that complain about the mining sound effects.
Addicting game. 2min to the bottom and 30or so min back up. I def agree with need higher jump and a depth meter would be nice. maybe add upgrades to the house or something too since it doesnt take much at all the get the 2500
Depth counter is good and if i add more things to upgrade people will want a save system which I just don't know how to do on a unity webplayer game. But if you can find something around that i will.
Curious. I post a day of nearly 200k and it only shows my score as 65k. Does the high score part have to be done before you reach center 1st time or something?
there needs to be some sort of limit or better system on complaints. Shaman leaves me behind, files complaint on me, rest of group hits button out of habit i suppose and I get booted all for something the shaman did(failure to help me get through).
It's laggy, a bit stupid, and honestly a bit idiotic to release something that takes all of 3seconds to complete.
To the developer: Says in description "There is only 1 question due to not enough storage." I think you may want to upgrade that storage and focus on making quality games if this garbage takes too much."
Great game but a few bugs Ive noticed. Each piety upgrade is only giving +50 max worshipers instead of the listed +100 and after finishing the game the "food production" bar from animal husbandry went away and as of 50turns later hasnt come back.
Few suggestions:
Perhaps add upgrades to the buildings to give something to use the thousands/millions of production points gained after building everything.
As stated by others an option to invade other lands would be great as well or at least some other reason to play sandbox. As of now in sandbox theres not much to do.
Absolutely love the game but hate the lag. forced to play in chrome in an attempt to lessen it and even then after 20-30min Im having to clear cache and refresh... and yes I do have everything at current versions before all you trolls say thats why i lag
Games fun for all of about 15-20min. After that its just boring. I mean how much effort actually went into coding this. "Click here to cast in the same and only spot, wait from .1sec-5sec for a bite and click/release button to land fish keeping the tension from being too high or too low for about 5sec." It takes absolutely no skill or effort to play this game, the interface is horrible for a fishing game(can see gear on hud yet have to enter backpack to change anything...seriously...). Im an avid fisherman and thought the game would be a fun way to fish when I cant hit the water but I was greatly disappointed
Yeah, I actually had to program the game to allow autoclicking which was strange. I thought it would just 'work' but when I used an autoclicker the game didn't respond until I jiggered the code. WEIRD! hahah. Thanks for playing and I appreciate the comment! Best, -Tim