I'm not absolutly sure but, people could try this out: Save is working fine, but when you select a character, wait some seconds, it may take some time to load your information and, if you press Play, you will erase your data and start a new one.
Thanks for opinion.. THis is currently very early alpha of alpha.. this was built at 30minutes as AngularJS learning. I have plan to add some other options later, like vagons, upgrades of trains and better calculating of prices, graphics etc. etc.
Energy problem was fixed. You can get unlimited energy, you just need to complete levels without casualties. But even if you fail to beat theme, you can gather reward for simple quests, that gives you free energy. Also you have a lot more maximum capacity so you can test more tactics and lose much more energy on it.
Test new gameplay and have fun!
Make the upgrades the other way around: Highlight the ones we can afford to buy. It's hard to check them all everytime to see if we can buy them or not!
Font is sometimes confusing and the Population allocation bar is kinda messed up. It doesn't have a max amount, so sometimes a bar with 2 peasants looks like it has the same amount as the one next to it
UPDATE: The population sliders are gone and now you can assign villagers to work through input.
Thanks for that, I'll look into finding a more easy-to-read font! :) I think the peasant bars tend to even out more as population grows, but I'll keep an eye on how they look.
I was enchanting some stuff when I clicked Loot, it opened the loot page but there is no back button and i can go back to inventory using esc but, can't go back to the character, only swap between inventory and loot T.T
@Luis1109 People complain about idle games, but they ARE good. The problem is the quality of the recent idle games, it's so low that it is really hard to find one that was worth playing. Some people are just creating idle games within minutes and expecting it to be rated 5*
@koobadagon but.. but... "Noone is formed in parallel to the formation of nobody, anyone, and everyone, but it is often considered incorrect because of the doubled vowels creating a temptation to read and pronounce it as "noon" (/nuːn/)."
I actually looked this up, and Lucas, you are in fact the winner of the grammar/spelling bee! Noone, while technically not completely incorrect, is often considered a poor conjunction of the two words for the exact reason you described. Have a taco, on me, and I will fix this in the next update!
even your level does't reset?