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Dry Eternity RPG

Play Dry Eternity RPG

Sep. 17, 2011

Rating: 10

Well it's nice, a nice PORTION of a game. Passing over the terribly slow-paced combat, some little bugs and misspellings, the game totally lacks something which could keep the player playing. Am I progressing through harder and harder battles? Wow! Who cares. It needs a story of some sort, a feeling of adventure and quest for something. It currently is only a fairly well planned combat system: an RPG is not only this. 4/5 for the thing itself, 2/5 cause it's introduced as a complete RPG. I'll give it 3/5.

Developer response from Denegoth

Heh, when you put it like that, this game really does just seem like a Tech Demo. A pretty crappy one.

Crush The Castle 2 PP

Play Crush The Castle 2 PP

Aug. 06, 2011

Rating: 4

Captain Obvious says: "hard badge pic is a remote bomb because the other ones at your disposal will be useless against 3/4 of the so called castles, and in that 3/4 of so called castles that you are forced to take down using the hateful remote bomb you are definitely gonna be hating the hateful remote bomb". Captain Obvious also says that he will never use a remote bomb anymore, in any game he'll play, in the near future as in the most distant one.

Top Defense

Play Top Defense

Aug. 04, 2011

Rating: 2

Are you really gifting surprise skill points to me here and there? This alone pretty ruins an otherwise awsome game. You should give us our points before each mission, and make so that we can't reassign them until we end or fail the level. The game is too loser-friendly and not challenging at all. However I think that before the "persistent upgrades" update the game was perfectly balanced; so, I shall give you five stars, for it being still a good game and you being a good developer who listens to feedback.

The Company of Myself

Play The Company of Myself

Jul. 15, 2011

Rating: 13

AssassinMaster said: "Why did it get a easy badge after so long?". I aswer: 'cause this game deserved more than a single badge. And even more than two or three, if you ask me.

Impasse

Play Impasse

Jul. 13, 2011

Rating: 3

...and I feel like asking you: never thought about making loads of money out of this idea? I'm sure that Nintendo is looking for people just like you. I can't imagine how gloriously a game like this could run on that 3DS thing.

Impasse

Play Impasse

Jul. 13, 2011

Rating: 3

One of the most entertaining, addicting games I ever played. A simple concept, designed in a wondrous way. Sometimes on the line of frustration, although never on the evil side: just as hard as a logic game has to be. I read about a few flaws here and there, but they don't concern the extreme quality of the concept development, albeit the malfunctioning or the actual lack of a save feature would have driven me mad if I didn't rush it in a single session. 5/5!

Villainous

Play Villainous

Jul. 02, 2011

Rating: 0

@SimpleHarmonic: I tried out that it's more suitable to have you golem before your priest, even if there's a bog tower. That's 'cause stunning the bog tower is way more effective than stunning everything else, so you should keep the bog tower stunned all the time. About map 18, at this point you should have enough mana-realated skills to stun both the bog and nuke tower on every wave [you can sometimes use earthquake for the nuke one]. On level 20, nuke towers don't even require stun, just earthquake.

Villainous

Play Villainous

Jun. 30, 2011

Rating: 1

Once I completed the game, I wished I could destroy by myself my uber-powerful minions army. I also loved the endgame towers [mainly the Nuke Tower]. I want a regular TD to be made out of this!

Villainous

Play Villainous

Jun. 30, 2011

Rating: 1

Err, I made a mistake, you should place the shield golem BEFORE the priest, otherwise the last one will be killed too soon and shorten your golem's life as well. The correct queue is 1 goblin, 1 shieldgolem, 1 priest.

Villainous

Play Villainous

Jun. 30, 2011

Rating: 105

Money machine before having Rainbow and various hp upgrades: play level 2, The Banana Shire, and queue 1 goblin, 1 healing priest, 1 shieldgolem until you're out of space. Stun the central tower when you can. With 10 units and a single upgrade to max mana, it gave me 2300 Infamy [not counting the gold medal, I achieved it earlier]. I think getting to 10 units upgrade could have been fairly easier if I started doing like this earlier. I tried other approaches, but this one gave me out the most. I hope it helps, initial grinding is awful.

Animal RaceWay

Play Animal RaceWay

May. 14, 2011

Rating: 1

The health game is terribly boring. Let me get more, at least 1 point per hamburger, or improve the range of hammer [takes up to 3 tries to hit that single burger you want to hit... and apples behind wall of burgers are almost invisible] cause it's just really annoying.

My Little Army

Play My Little Army

Apr. 14, 2011

Rating: 15

Nice. Though, it has some major flaws. I'll merge 'em all in this post; please rate it, so that the developers can read it [if they care]. 1°, it lacks a cheetah speed button. 2°, it lacks in-battle description of units. 3°, "why can't I sell my loot...?". 4°, wrong use of english here and there. 5°, BIGGER HPBARS. There are other minor defects, but they aren't as crippling as these. 3/5, so far. 4/5 with some improvements.

Anti Arachnid TD

Play Anti Arachnid TD

Jan. 15, 2011

Rating: 1

Great start. This game could easily become a masterpiece if improved wisely. Things you should think first: in-game informations (tower cost, tower attributes, enemy attributes), zoom, the rotate method (moving the cursor while holding space is terrible), creeps and towers assortment, towers price (1atk 4 ranged tower costs 50G, 4atk 4 ranged tower costs... 60?!).

Dragon's Call

Play Dragon's Call

Dec. 24, 2010

Rating: -22

To anyone who complains about the "why should I give you my fracking money?!" stuff, please note that every quest gives you Dragon Stones, which are EXACTLY the same as Dragon Gold, except for buying Dragonshards and Lucky Gems.

Castaway

Play Castaway

Dec. 12, 2010

Rating: 4

At first I was like "Awesome!", then "Uhm...", then "WTF?!", then "Oh holy sh*t f**k you f**king cr*ppy hellish game". I gave it 2 out of 5 just because it starts greatly, being great the idea behind it. But oh God, this isn't actually a game. It's a punishment. Others gamers said why, I wanted only to underscore it.

Notebook Wars

Play Notebook Wars

Oct. 08, 2010

Rating: -2

Tell me how the f*ck am I supposed to dodge bullets here. Tell me. I SAID TELL ME. http://img38.imageshack.us/img38/4376/wronggame.png

Notebook Wars

Play Notebook Wars

Oct. 08, 2010

Rating: 7

Make bullets way smaller. Put in a "Toggle Quality" button, too many animations killed my old slow computer. The game lacks of variety, insert some different enemies with different weapons. Cut in half the hitpoints of player's plane. Cut in half and then in half again the hitpoints of enemies, first of all the bosses. Insert some power ups for the nuke wich activates with space. Lower quantity of cluster bomb's fragments. Adjust all other weapons and make 'em of some use, cluster bombs are way too superior. Overall 3/5.

Museum of Thieves

Play Museum of Thieves

Sep. 27, 2010

Rating: 1

@Boomkin40: it's easy 'cause you can just click on the bottom right to have a difference revealed. And the option becomes available again after some seconds, too. You could also end the game with aroud three hundred points just waiting and then clicking on the Reveal button until all the difference aren't revealed. Yes, this will make the game boring, but you can actually do it.

Morabaraba

Play Morabaraba

Jul. 15, 2010

Rating: 1

I used to play this when I was a kid. Your version of the game is way too easy [there's just no way that the AI can win, unless you're a dumbass], moreover the quit button is broken. I'll give you 3 out of 5, just 'cause you reminded me of this awesome board game.

Protector IV

Play Protector IV

Jun. 18, 2010

Rating: 11

Great game, though it needs some improvements. First of all, a way to examine the skill tree of units outside of battles. Then, a deeper description of every single skill: what consecration does? In wich order are applied the bonuses to base attack of units? When I put one point on any basic skills which is said to power up certain units, how much it powers 'em up? 1%? 2%? ... Also, there should be a way to group items based on every single specified bonus. If I want 3 items boosting Tactics, searching 'em amongst other 60 is frustrating. Furthermore, loot chance and similar stuffs applies only to the units under control of the hero who has the boosting item equipped, or to the whole map, like the "lesser paving cost" bonus? Specify this. Moreover, the whole game is too easy. Enhance bosses, or put some waves with high armor [beyond level 10, armor below 20 is pointless], or dunno. Maybe with a feature that switches between easy and hard, so everyone is happy.

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