little bug (or maybe troll?) when building a staff with the most basci elem (pine + fire),i did get a water staff (+25% damage) but when building a new staff whith better elemm (teak + water) i did get a fire staff (only +10%).... there is the same bug with the axe.
i can't pass turn, once the ennemy attack, nothing happen, the music play and i can't do anything!
it happen on 1st level (after didacticiel) and the hero use his sanstorm at the beguinning.
back into this game after one week, and my save is corrupted, and the give solution (pressing twice f7) to clear my old save and start anew does not work.... did anyone accounter the same trouble?
suggestion concerning raider IA: every time a mob pop, make every raider rechoose their target. If it seem too useful, put it on a unlockable skill / bonus, but consider it! it would be easy to implement and be so useful!
i did try the game. for about 3 second, then the screen turned white (completly white, nothing else but white). i did try to reload, and it happened once again. So, this game is just unplayble for me!
a little bug, it may be possible for a boss to be destroyed after the ship have been teleported because the core have been destroyed! in this case, the mission is seem as succesful but you miss the upgrade.
can anyone help me figure how to resolve the sid "meier alpha centauri"'s references? is there a trick or a recquierement? or is it just a way to add playtime easily?
maybe should you tweak the pathfinder, PC go to the nearest mob at the end of their fight but don't care if a mod pop on the way and begin to hit them... so maybe a new calculation of "new target's acquisition" at every pop is a PC is not actually fighting?
Having one button to active every ability ready to be used would be useful, it can take 5-15 sec to press every button, the first ability is half-wasted
The ability to activate all of your active abilities with one button will be in the next update. EDIT: Update 0.6.3 includes a toggle in the options menu that makes it so all Active Abilities (except Dimension Shift & Cooldown) will be activated using quick key 1.
The ability to activate all of your active abilities with one button will be in the next update. EDIT: Update 0.6.3 includes a toggle in the options menu that makes it so all Active Abilities (except Dimension Shift & Cooldown) will be activated using quick key 1.