should be a next day button. I spent most of the game waiting for the next day to trigger, so i could have more money to spend on things. Nice idea but poorly executed.
to pass the harder insane levels, fully upgrade circles then wait until two super circles are right next to each other then trigger then at the same time. Hope this helps!
i don't know why people are having so much trouble with the arcane guardians. I'm level 31 and i just beat the second one. You just need to save up enough mana so it doesnt kill you on the first pass. And really its minions give you more than enough for that...
Those unidentified enemies were wayyyy too hard. Couldn't defeat them with a regular army, only with an army of 3 or more giants. And by the time i had got 3 giants together in one army they had taken over half the map =/
Pretty damn good game if ya ask me. Oh and the high score for 3 hit mode is much higher than 41. I managed to get about 45 by knocking him down once using a hyper attack. Hit him 5 times in a row, baby!
It's alright but the trajectory of the catapult is just ridiculous. And why do the archers only fire straight up? Other than that it's a pretty good game. A little on the easy side though.
could be easier on the eyes. Make it prettier and you're not far off 5 stars really. Gets boring later on though, and there's an achievement for completing 200 levels in normal mode? Are you for real?
pretty easy to get gold on all. Took a few tries to find the right path, like on the last one, but in 20 mins i have gold on all of them. And i think the last training level is supposed to be "bugged" since it says "for this i will not apologise" right next to it... and it doesn't make a difference whether you complete it or die, since the training levels aren't timed.
My beef with this game is as follows. When you mark a square with an x, it looks too much like an ordinary square. Change the colour of the normal squares to white or something. Also, why are the 10 by 10 puzzles sitting there in a tiny square? Final note: a great deal of the puzzles can't be solved by logicalone and require some guesswork, which kind of defeats the whole point of puzzles like picross really doesn't it. Good try.
Ridiculous! When you block you still take damage but when the enemy blocks they don't? Add that to the fact that they deal more damage than you anyway and you've got the worst fighting game ever made in flash