i wish we could hotkey (1,2?) the potions/recovery items... the game doesn't seem to pause when I access the menu... so whenever I try to use a potion, the enemy just kills me.
if youre having trouble beating the later levels, max out lightning/saw upgrades and place 2saw/3light on each side. upgrade 1saw for speed, and the other for power. and 1lightning for electircball (3.2) rest just upgrade as needed. hope this helps
love this game. however, noticed that the skills (hotkeys) aren't all there. for instance, Lina's hotkeys jumps from 1 to 5. so if i press 2,3,or4. nothing registers. If you could fix this that would be great.
Additionally, with the option to sort abilities based on type/class, if we could have the power to rotate which class gets priority (possible rotating through the different classes each time you click sort- after sorting, I now have to click to the next page every time i want to steal/pilfer...) T
TLDR: allow us to make thief abilities have priorities for skill hotkeys.
really enjoyed the game. but a few suggestions:
1. allow us to use money to purchase other things. (currently at the last stage; maxed out cheerleaders, llama, and gear on both characters--have 10k+ gold... that is useless. perhaps allow us to purchase some of the locked premium parts with this ingame money or let us purchase skill/stat upgrades (grinded out to level 17 so far, and still waiting for skills to be upgraded).
2. if there could be hotkeys to choose which enemy to attack (1,2,3,4) that would be appreciated. find it annoying to have to click the enemies and move the mouse everytime (i may just be extremely lazy)
3. similarly, when there is only one enemy left, i hate clicking on him. i understand that it serves as a sort of 'confirmation' to use that attack, but if instead we could simply doubleclick the attack/skill move when there is only one enemy remaining, it would allow for quicker gameplay as well as offer a confirmation to prevent misclicks.
but good game!
wish there was some sort of information regarding the instruments, procedures, teeth, etc. might want to consider eventually expanding it to be a typical day for a pediatric dentist, maybe including upgrades & revenue to purchase new equipment (complete with scheduling, timed 'missions', etc.) but interesting idea to turn this into a game!
Thanks for the long feedback we will think about it : D