I fived it before playing it. It's not something I usually do, but part 1 was so underrated I felt I should prefive it. Then I played it and I wish I could five it once more.
It would be really great, if the multiple endings/solutions thing gets implemented, to be able to watch a "replay" of the story or something. You know... This concept would be great as questing for an rpg or something. 5/5
It would be nice to have a couple of items: one that lets you see a minimap of the globe and something that gives you extra turns. The game is amazing, man. Achievements and/or treasure should, as suggested, give access to a few upgrades (extended turns, better starting gear/level, extra health/damage, etc.)
I still think this game is ultratits. 5/5
Without being as mind numblingly awesome as the Escape Series, this game has something few other escape games have: A difficulty setting that does not involve wild pixel hunting and twisted reasoning. A bit too easy perhaps, but 10/20 minutes very well spent. 5/5
It was near the end that I noticed he was getting blurrier with each gift. The last one I picked was the yellow flower, and I realized it was he who parted, bringing back the color in the life of his beloved one. It's usually how it goes. We lose someone we love, we remember the good stuff and we are able to move on, knowing they are not only in the past, but also in our present and future. 5/5
It's quite difficult to play while laughing at the stick dude's comments. I mean... If I were dodging an avalanche of tangerines, I wouldn't be saying stuff because a) I'd get winded faster and; b) because someone might hear me, laugh and get crushed by tangerines. Just saying. Realism is important in games like this. 5/5
The last stage had me at the verge of ragequitting numerous times. Great game, man! The music helps a lot, though it gets a little repetitive. 5/5 anyways.
The hard badge should be impossible because some awards are not only extremely difficult to achieve, but also because about half of them require a lot of time.