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LunaticNeko's Comments

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Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 03, 2013

Rating: 3

Warrior: My lord, it has been a hundred years since we lost to those barbarians. Now we have three thousand men and strong weapons. I suggest we take the fight to them. // Chieftain: No. All of you must wait inside our palisades. Do nothing for the next hundred years.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Aug. 30, 2013

Rating: 7

After so many years, I could not understand the differences between Act and Rule Utilitarianism, and of course the entirety of Kant's work. (My head was filled with big red "WTF" as I read through that part) I managed to solve and understand all of it in two hours here. Please make the next Jones game the one where Jones and/or Ari go on adventures to solve and debate unsolved questions like "the universe exists or is it all in your head" question, or maybe some (hard) real-world issues such as rule of law or humanism. Or the best one: "Billy's Revenge"? Thank you for the game. (By the way, why the hell did his parents name him Socrates?!)

Amber Helix

Play Amber Helix

Aug. 28, 2013

Rating: 1

In any bullet hell game, when pinned down, it is advised to make very subtle moves. However, the Momentum system forced me to move fast to create momentum to sling my shots to the enemies. With momentum, we do not need crappy "rear guns" upgrades offered in other "upgrade" games. // I know your game is already established, so I don't dare make gameplay suggestions, but I'd like to see the ship have more crowd-control power by itself, without spread-shot. Maybe holding down shift to temporarily shift your guns outward should do the trick. // Please remove the "notification bar" and give HUD icons instead. For example, momentum off should be an icon of a ship, an arrow that points to the side of the ship (represents lateral motion), and a word OFF. This should allow me to check my own configuration in the heat of a battle. // While this game is an "upgrade" game, it did give me a fresh experience, not the cliches enforced by others. Thank you for the game.

Developer response from AmberHelix

Something like what you suggest might be possible (shifting guns outwards) but the levels are not designed with that capability in mind and I'm not sure if it would work. I will consider it though. And about the notification bar, I have also noticed that it can become somewhat annoying when shifting momentum on and off multiple times in battle, and I will probably change that somehow in future versions. Thank you for playing. =)

My First Game: Ship Battle

Play My First Game: Ship Battle

Aug. 24, 2013

Rating: 0

Keep doing what you think is good. Changing your background to something better as a pattern would be a good start.

Battalion Commander

Play Battalion Commander

Aug. 24, 2013

Rating: 13

"I know you're a Colonel and all, sir, but the rulebook here says you can have only 13 men, so I'll run off and die somewhere ahead instead." - Pvt. Jimmy Collins, 2nd AA Regiment, died after refusing to join the Battalion Commander's squad.

Viktor the Nth

Play Viktor the Nth

Aug. 23, 2013

Rating: 6

Very nice concept. However, I want to see this in a larger scale, like war that spans multiple generations or migration with "checkpoints" (even without obstacles, it still is impossible to move from snowy land to evergreen plains in one generation)

Red Extinction

Play Red Extinction

Aug. 20, 2013

Rating: 7

Reminds me of the best part of Spore.

PicTune

Play PicTune

Aug. 13, 2013

Rating: 488

The game where mute button means impossible mode

Experimental Shooter 2

Play Experimental Shooter 2

Aug. 13, 2013

Rating: 2

The ending feels Portal to me.

Flatland: Fallen Angle

Play Flatland: Fallen Angle

Aug. 10, 2013

Rating: 2

I'd recommend the "flatland eyes" mode where you see like a flatlander would, not like how a spaceland person would like this. Add 500% to difficulty.

The Bravest Hunter

Play The Bravest Hunter

Jun. 27, 2013

Rating: -1

Make the game more keyboard-compatible. Switching back and forth between mouse and keyboard is a pain.

Ending

Play Ending

Jun. 22, 2013

Rating: -1

If you make a "Video Walkthrough" of this, I will find you and I will kill you. (Explanation: Since all AI moves are deterministic and state space is discrete, move sequence is more than enough as a walkthrough.)

Extreme Road Trip 2

Play Extreme Road Trip 2

Jun. 21, 2013

Rating: 2

Music should change to 8-bit in the 8-bit scene??

The Terraspheres

Play The Terraspheres

Jun. 11, 2013

Rating: 5

What's the point of having a view-cone when the towers detect you by range?

Kitt's Kingdom

Play Kitt's Kingdom

Jun. 09, 2013

Rating: 0

Kingdom of Felis? It's "Genus of Felis."

Pro Parking Collector

Play Pro Parking Collector

Jun. 04, 2013

Rating: 3

First off, while this is a driving game, you don't need to give a count-down start for parking games. Second, your hitbox and collision system is very awkward. Sometimes I get hit while I shouldn't and vice-versa. Another point is the level of challenge in the "parking" phase of the game -- it's not challenging enough. First levels could be easy, but the level of challenge should rise, not stay the same throughout the game. Some parking games strictly disallow any kind of damage -- you die right when you touch anything.

Happy Tower

Play Happy Tower

May. 30, 2013

Rating: 3

Remove the (>) to skip tutorial. It seems misleading rather than helpful. One click to assign a service is more than enough -- or a gesture system (drag right, drag left, etc) could be used. Finally: more management, less clicks. I feel more like a head staff than the tycoon in this game.

Jurassic Eggs

Play Jurassic Eggs

May. 28, 2013

Rating: 0

Another "cover" game?

Mystery IQ Test

Play Mystery IQ Test

May. 06, 2013

Rating: 0

How about plot twist where the player gets SPACED (= left in space: the airlock doesn't lead to shuttle!) instead, and this was an elaborate human experiment before they kill everyone?

Resort Empire

Play Resort Empire

Apr. 07, 2013

Rating: 13

The next game should be "Resort Empire II: Your Janitor is Exhausted"

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