Check the positions of text on your button. Check your "militia" question to see if your choices are indeed militia. It would be a nice touch to add pictures and/or facts describing each choice. Do some research on what you are talking about, add more pictures, and this will be awesome. And finally, don't use Comic Sans :)
This game was actually created using Microsoft power point. I spent very little time, as this was only an experiment. The choices that you choose do indeed add up! Thanks for the tips, very much appreciated!
Video walkthrough is inconvenient for players. Yes it's easy to make, but I can't search it (Applies to ALL games in the world, not just this one). Objectives should be tracked (I have to count everything?). What the hell is "sea-doo"? (Provide pictures). Fish fails to properly follow mouse. That said, nice upgrades and mechanics. Too easy to get stuck in islands but I love the "hole" thing. 2/5 until you fix what other players say.
I normally don't like raster graphics, but the gameplay and good friendly AI agents make up for it. The friendly AI should be smart enough to retreat on their own when low on health and you don't "seem to" have any potions left. (Depending on whether or not you want the AI to "know" if you have potions, but I say "not", as it will seem more human that way.) It may seem irrational at times, but gives a nice feel of realism. And I'd like to suggest tab interface for inventory, where each character has his/her own tab, and to transfer items you just drag it to the appropriate tab. It may be more intuitive than the current method of item transfer, IMO.
To be more educational but don't get the game too easy I think you can just show "what the player selected" when he went wrong. For example, if the player chooses the wrong flag, the game could show what country's flag he selected instead of providing the correct answer. Also, the game could provide a list of all flags being used in the game.
You could also be more careful in placement of flags to make the game more challenging. For example, only flags of Arab nations could be shown when asked about Iraq, or include historical, no-longer-used flags as spoof answers. Programming will get a lot more technical, but the game will be even more complex.
To increase "awareness" of players, you know, you could always add those "UN" flags to the game, with description of that organization when clicked.
Still contains click-everywhere parts. Some elements seem hacked together and illogical. The puzzles themselves are better than the past games (from this publisher)
More levels and ice effects? Like ... free water that forms up around the Ice, making it bigger again, or slippery surface that lets you build momentum. Some story element would be nice, too.
Good presentation, but needs factual check. How can ONE elephant weigh more than TWO ants? Ridiculous. (Actually, to see who's the real Einstein, you need integrals, at least.)
haha :) thanks