The placeable platforms are a nice touch, but given the unlimited supply and the player's unusually strong jumping ability, there's no real difficulty.
So, it's a Mario game where instead of a little red guy, you control a huge chopper with unwieldy controls that takes up half the screen. If this game was meant to be taken at face value, it fails. However, add some appropriately humorous dialogue between levels and you have the makings of a decent parody game.
The controls are bad--despite the promise, WSAD doesn't work for movement; only the arrows are usable. And it's not clear if the upgrades do anything whatsoever. Whether they work or not, this is bad design; the player should be able to see what he gets for his hard-earned cash.
The scoring seems to not work. It's also annoying that there is no way to bring up the control list after the start without reloading, and that the Kongregate instruction list doesn't have the controls either. Yes, a three-button game is simple enough, but some of us click through the help quickly and forget whether jumping was on the up arrow or on some other key.
It's short, and the graphics are mediocre, but the mechanic is definitely something new and interesting. Besides, the flaws are the sort of thing you'd expect from a rapid game design contest entry. Still, with some extra work, this could become something really special.
It loaded fine for me. However, a basic lesson on literary theory: a parody is a HUMOROUS variation on an original work. There's nothing amusing about replacing pigs with robots. Hence, this isn't a parody at all, but a mere rip-off. And with only one level, it's not even a good Angry Birds clone.
Great game! My only complaint is that there isn't a separate button to brake without reversing. It can get a bit tricky to get the bus and ice cream truck stopped for their missions without moving backward.
I wouldn't really call this a game per se. It's more of a work of art. As such, any attempt to rate it as a game would be misleading, so I shall not attempt to do so.
An innovative variant of the classic helicopter genre. The only problem is that the mouse-only control scheme makes it impossible to shift from a falling to a gliding posture without flapping first, which makes some tight passages impossible unless you have already wasted all of your flap-power.
It's certainly different. And interesting. Unfortunately, the controls are a bit too rough--it takes some luck not to skid off a platform on a difficult jump.
its not a bug, its a feature.