It was frustrating suffering time penalties because my click was a few pixels off from what the game regarded as the target object. Some of those things are too small to click!
On some of the more complicated levels, notably 3-6, when the water is released, it flows so quickly that if your solution is wrong, there's no time to see how you failed before the fail screen comes up and blocks your view. Which makes it almost impossible to correct your mistake and get the right answer without resorting to the walkthrough.
Would be worth an ok rating if the game actually detected when all the oil was delivered and displayed some sort of cool victory screen. The bad movement doesn't help either.
I've gotten all of the artifacts and upgrades, now when does the game end? Supposedly there's supposed to be some special location to travel to, but all I see on the map are ordinary mining planets.
I wouldn't precisely call a toy like this with no defined objective a game, but at least the developer clearly warns players of what they're getting into.
The controls on this absolutely suck. Why can't we use up/W for jump like in any normal game? It'd be so much more natural simply to have those and a separate button to toggle between flying and normal movement.
Skultech, you're wrong about the reverse question. Ships can sail backwards. What they can't do is sail directly into the wind. Attempting the latter is one of the best ways to accomplish the former.
Actually, we're not fixing windmills, but building giant fans to create wind for other uses. Just behind the camera is a major seaport, which depends on the wind for sailing.
woah woah lets keep the violence at a minimum :P