fun game.
those "rabbit archers" are overpowered as hell though.
to beat ALL the mission in mind forest and forest of dead, all you need is maxing the archers and picking up an ice and/or a wind mace.
only spam archers on cooldown right from the start, block the first few approaching enemies either with your paladog and/or the staffs, then hide within your bunny army. the archers will kill everything in sight within seconds, and if there happens to be a wave too huge/too beefy to kill right away, just toss it back with the wind mace for your archers to reload.
and voilá: and level is 3*-defeated because the enemies won´t even be able to leave the base/come close to your archers and paladog with the wind/ice staff for additional protection. as a third item i used a meteor mace, just to instantly nuke the "enemy base at 50%"-wave once spawned.
haven´t played any further yet, but it seems that this strategy is unbeatable so far.
this game and all its ancestors were fun like... two years ago. now it´s just sad that they never come up with a new, innovative idea to FINALLY add some spice to this nice, but sooooooooo repetitive concept.
It´s fun, yeah, and that´s why I fave´d it and unfave´d the previous Papa games. But old cheese is old man, this series is just never changing at all and slightly starting to bore the crap out of everyone.
And speaking of cheese... Papa´s damn old freaking boring Cheeseria will be next right?