More news; the cursed cursor freed itself. The chopper seems to be load with a "cut" team, therefore cannot load water. How to drop them ?
Maybe I should RTFM !
hold SHIFT while drawing the helicopter's linePath to auto-drop the ground crew. The helicopter doesn't pick up water in the pro version.. at least not yet.
Hi Jason
Still on the pro game. Managed to create a fire and worked it with the scoopers. Never get the chopper to load water. And encountered a couple bugs. Hard to get hold of the planes once they left the screen. At some point both planes left and my pointer get stuck in "W" cross-air mode. Could not not anything.
Thanks for finding that bug, I'll put that on my bug squashing list. Once they leave the screen, there's a small tab showing their entry location. On the unit's panel, you'll see a counter, like 2:00 or something. If you click on that counter, it'll start the count-down before the plane will return with water. If you click the counter a second time, it'll return the plane immediately. This functionality is designed to handle off screen pickup times.
Jason, you should talk your client into releasing the pro version as a Social Network tool. Use it for awareness, found raising, whatever. The casual gaming version is great, the hard core version would be a blast too.
Would love to build a Social Network around this game, it's actually phase 3 in our master plan to take over the world! To use it as a educational game, bring awareness to kids on wildland firefighting. One day, I'm hoping I can take FireJumpers from hobby to working on it full time.
Hi Jason.
Looks great! full screen, planes path like in "flight control"
But I can't scoop or drop and there's no fire. normal ?
It can be played in multiplayer ?
Thanks, Pro version is more a training tool than a game. As for the fire, in step 2, you need to draw your own fire. There's a button you need to toggle to be able to draw the fire. As for the bombers scooping water, all you need to do is draw your path over deep water, the bomber will auto-scoop the water. You'll see a series of increasingly larger circles showing the scoop percentage to fill up. Once full of water, you can then draw a line over the fire. At this point, you'll see 3 bright circles showing the "dropzone" for the water drop. You'll also notice a number of dim circles which shows other potential dropzones. You can update the location of the dropzone by clicking on the actual linepath. A bit more complicated than the game, but makes sense once you get use to it! :)
Je comprend le francais, mes c'est plus difficile pour moi. Si tu veux voir quelque chose plus compliquer, essaye ce link ici: http://redbloxgames.com/pro
Hi Jason
Thanks for the response. you R right chain order will require code rehaul and may unbalance the gameplay. not worth the trouble.
A couple more bugs:
- In Chrome, when opening a map, the game is sometimes not responsive, not even showing the landscape, only the plane icon. I have to open a secondary tab and (alt-T) close it. Then the game is in Pause mode and I can start it. seems to be a "Focus" issue.
- just arrived at the Orlando map and its shown as 3-star completed, and all the following one too.
- Sometimes it;s hard to see remaining chards under a hose unit and you move it away before the fire is totally off. Should be able to see when a hose unit is /is not on a fire
Great Game. Took a while to really adopt it, but it worth it !
Hello. Good game, deserves fine tuning to get to the very good game level !
I have an issue with units sent to maps' top edge or bottom corners. There's not way to control them, cause the orders buttons are out of reach, or the unit is under a game control (speed of menu) Bugged me in Central Park and 4th of July.
Another GREAT improvement would be to "chain" orders to chopper (pick unit, drop there, pick water, drop here...) like in restaurant-waiter games.
Hose units should be able to roll back to previous "nodes"
BTW is there a way to have hose units work as cutters ?
Anyway: Good Job !
yes, the unit menu isn't perfect, it's on the list of todos, just such a large list at the moment. Chain orders is a great idea, just not sure how to implement it into the game without over complicating things. It's already quite complicated as you know :) Hose team can reverse, to stop any unit, just click on it. That'll stop any action in place. Units can't swap their tools, hose team has to carry a lot, and aren't likely to also carry chainsaws too. Besides, it's more challenging with limited units. Thanks for the great comments. Will look into chain commands, but I'm not sure how to simply make that work.
hold SHIFT while drawing the helicopter's linePath to auto-drop the ground crew. The helicopter doesn't pick up water in the pro version.. at least not yet.