Yay microgames! You might want to follow Warioware's lead and put the timer outside of a frame around the game; there were a lot of times when whatever goal I was supposed to go to was hidden under the timer.
Oh, NOW I get it! It's really confusing that you have to not only drag the row off the board, but you have to shake it until it all comes loose. It would make a lot more sense if it just tallied the row as soon as the mouse left the board.
jeremyliew: If there's already a chain going on, you can't blow yourself up again until it ends. You CAN, however, still be blown up by running into a red/purple ball. A tricky advanced strategy is to crash into a red ball right before the end of a chain to blow yourself up and keep the chain going. If you get the chain high enough, the bonus time you get from the chain will more than make up for the 10 seconds lost from getting blown up.