You can look at the colors in the charscreen, as they mostly match. But for completion:
strength: wear things + lifereg
dex: speed + defense
Vit : life
Wisdom: resist + Manareg
Int: Mana + Manareg
Maybe in a next version there will be a better charscreen to clearly show what each stat does
A few things- first of all some enemies have a very unreasonable chance to block plus heal which makes for very unfun battles. Second, there needs to be a way to protect your items from breaking when enchanting which most rpgs have.
Seriously need to be a success rate or level recommendation next to the quests. I can't count how many times shes said "I'm sure we can make it" and I've gotten destroyed in five seconds
I think I'd like to keep it as is. There are plenty of chances to mix classes in. (new party members joining plus Kaz is also a clean slate.) I want the gameplay to be affected by your decisions. If you feel like a class is underpowered just let me know and I will tweak it. I want to try to make it so that whatever path you take or any combination of playstyle you like to experiment with will still make the game doable. e.g. No healer strat can have item mastery weapons so they can heal themselves quickly and efficiently with potions. No mage strat can still do elemental damage with slayers tree... etc.
::EDIT:: You can now see the number of stat nodes for each tree when you choose to unlock it.
originally 5/5 but down to 3/3 because of the bugs. I am constantly getting stuck in walls and in spot I can't move and have to start over, very frustrating
The difficulty range and jumps are AWFUL. I was level 13 facing uni who was level 8 and he destroyed me, I didn't even get him a third of the way down.
You can look at the colors in the charscreen, as they mostly match. But for completion: strength: wear things + lifereg dex: speed + defense Vit : life Wisdom: resist + Manareg Int: Mana + Manareg Maybe in a next version there will be a better charscreen to clearly show what each stat does