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MARDEK RPG: Chapter 3

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Jul. 10, 2010

Rating: 0

Pseud, I love you. Hitchhiker reference made me smile.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Jul. 09, 2010

Rating: -3

I am redoing 8 hours of gameplay JUST to get the dark miasmal chalice which I missed.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Jul. 09, 2010

Rating: -2

Spoiler: Not exactly sure if I'm suppose to be able to complete the fire temple with level 20 party members, but if you are than the saviours party is way too difficult. Bernard reaction attack - 1,700 dmg = one hit on everybody. Can't even take down the mage. :( Would try noxious spamming but its kind of lame to "require" them to be used especially after just killing the guardian.

MARDEK RPG: Chapter 3

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Jul. 08, 2010

Rating: -1

With the small errors aside, this is a fabulous game well deserving of console play. Would definitely be a rated R and possibly burned due to content because of all the laws these days but I for one would buy a copy for any portable system. Like the DS/PSP. Recently started the crystal quest, and just have to say, wow. The detail behind everything is spectacular. Spent a few hours just wandering around talking to NPCs and visiting old maps just to see whats new. Am amazed at the depth for a flash game, thats for sure.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Jul. 08, 2010

Rating: -2

About the pixies in dreamworld, PLEASE.....make them cast confuse less often. Running into one is pretty much instant death for the party unless there is a anti-confuse skill equipped. Not the case for the first dreamworld above carononia. Also, the game seems to glitch sometimes making monsters impossible to hit with melee. Case in point of pixies, confused people only using melee attacks vs a monster that for some reason evades all melee attacks = fail. Amusing to watch self clubbing, but ultimately a wasted half hour. Had the melee glitch with several monsters, it occurs when the monsters hp drops below a certain level, generally around 50%-75% point. That is, if this is a glitch.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Jul. 08, 2010

Rating: 0

For courtesy sake, there should be a save crystal next to the molestor. It kind of sucks to trawl through what is basically an unlit map to into a monsters that can one hit every party member. The whole restarting from last save point...being a entire 15-30 minutes back is somewhat annoying.

The Enchanted Cave

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Jul. 06, 2010

Rating: 1

The recent updates, DESPITE deleting all my save data, makes this game top notch. Retaining magic spells after escaping actually gives spells a purpose outside of two shots of healing. Giving +1 after each kill makes magic a practical thing to use. My only complaint is how easy the last few levels were. Pretty much blew through level 39 to 99 without a single save. Selective killing, killing only the things necessary for stats, escape and relics and picking the easier monsters to fight really makes the game a breeze.

The Enchanted Cave

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May. 23, 2010

Rating: 0

Fantastic, was a pleasure to play. Only two downsides are how useless attack spells are and the ease of the final boss. But still a very well developed dungeon crawl game

The Final Death Wish

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May. 22, 2010

Rating: 0

Best of luck, the level is ludicrously difficult and can only be won if the right perk selection was made unfortunately.

The Final Death Wish

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May. 22, 2010

Rating: -1

Basic strategy is to spam quick silver with health transmitter and active barrier on. Jump up and down while spamming s to get that damage absorption on ranged enemies. Melee waves are your chance to heal up before going on to the next wave of ranged. The health transmitter is there for end level and quick heals. When the black suits come, turn your back to the side with the highest number of them. With rear of metal you'll take 30% less damage and with quick silver bullets autotarget anyway. You'll want buffs like uber-critical to kill faster and any damage perks really. It goes without saying that protagonist armor is used, but even with it your hp will drop way too fast end level without rear of metal and active barrier. And while you do take a extra 100% extra damage with active barrier, the health gained makes up for the hp lost. You'll run out of hp if relying upon natural regeneration and sadist alone.

The Final Death Wish

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May. 22, 2010

Rating: 1

Finally beat the second to last level after restarting. Word of advice: Almost every perk from lv1tolv30 will determine whether or not you can win. The most important one is rear of metal. Without it you'll get slaughtered by the black suits that rush in at the end. Then come the standard ammo increase/damage increase and reload increase. You'll want to snag phoenix fury when hitting level 30, its almost guaranteed you'll die once trying to beat the level.

The Final Death Wish

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May. 22, 2010

Rating: -6

Change the number of black suits on the second to last level. Its ridiculous to expect anyone to survive 4-5 of them on the screen at one time.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 19, 2010

Rating: 0

Just beat the game with brilliants across the board at level 26. Could have made it earlier if I hadn't spent points on some less useful skills. (probably 18 or so) Tower wise maxed burst fire and a combination of scare/mana drain ice is incredible for any map. The freeze on ice towers in conjunction with three changes and mass aoe damage wipes out ninjas and assassins alike. You end up with enough mana to meteor burst the ninja boss. I've gone maps without using my mana until the ninja boss shows up. Have not really found green towers all that useful. Crits usefulness is limited by monster hp, which in the case of normal monsters blue or red can easily take them out. Green towers "would" be nice boss killers but thats what we have meteor for. Again, great game. Could improve by adding more levels and increasing the difficulty abit. But otherwise, 5/5.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 18, 2010

Rating: -7

The smoke bomb boss on end levels and ninja monsters make me want to kill myself. Usually out of mana meteoring the small smoke bomb monsters and the boss comes, breaking my chance at brilliant. Ninja monsters........freaking die when your under attack by 5 maxed towers + 3 meteors. Stupid luck :D But otherwise, great game. Original and innovative, really fun.

A Knight's Story 2

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Jan. 20, 2010

Rating: 0

My Valk fails, took her until level 46 before hitting Death Desert. Stupid Skelewars -_-

Elona Shooter

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Nov. 02, 2009

Rating: 0

I just found a six slot rapid blow gun. Definitely going to replace my 3 slot (anti armor/leech/fire rate) mod blow gun. Any suggestions with slotting? Was thinking six fire rate mods for the lols.

Warfare: 1917

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Oct. 23, 2008

Rating: 0

Something I found useful, when you get to the last few levels, instead of sending out a tank first; send out assault troops. This way, you can secure a trench and your assault troops will most likely survive until reinforcements come. It works better when you can use anti-tank misslies, but the grenades do a fair amount of damage by themselves. Also; bomb,bomb,bomb,bomb, gas, then bomb some more. Only in enemy trenches though and the beginning of the enemies map as those are the places that are the most difficult to take over.

Caravaneer

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Oct. 13, 2008

Rating: 0

Sometimes they show up in the shop menu; and sometimes they don't. I'm not sure why it works that way but the shops do buy duplicated items when they show if they need more in stock.

Caravaneer

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Oct. 11, 2008

Rating: -1

As a note to the below, looks as if you need at least one of the item that is being duplicated in storage for it to work.

Caravaneer

Play Caravaneer

Oct. 11, 2008

Rating: 0

Glitch that I found when clicking around. Go to the caravan equip section and equip bullets and any item onto someone. Click on the bullet icon and then go to remove bullets. When it asks for you to remove x amount; click around about in the number icons until you click on the item you equipped along with the bullets. The item should appear as a picture where the bullet icon is. From there; click the "max" button or the number you want of the item and click the remove button within the number box. You'll end up with a item duplicated equal to the number of bullets you had equipped; or the number chosen. Accidentally duplicated 100 M24 SWS; fixes the issue with slow store restocks :3

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