Good idea, But terrible follow through, Needs some pretty heavy balancing if it's to be playable. Just makes me wonder if the creator actually tried it before submitting it.
Seems cool, Good controls, Doesn't have any lag issues, My one issue is the fact that you're hosting it from Whirled meaning every time my computer sleeps or I close my laptop, I have to load the game and start over, 3/5
I hate giving bad reviews to a game, But unfortunately this game fails on both of it's major design features. While I enjoyed the movement and the weight of attacks after movement, Your jumping system is extremely flawed, Interaction with surfaces needs work, And seesaw segments that are not dependant of character interaction is ridiculous. The fighting system itself is the second issue. I'm not sure where to start or finish really, You can't mix heavy and light attacks, As I was prompted, because they're charged maneuvers, No form of blocking other than getting out of the way is a let down, Being stunned because of a strike is ridiculous, And I think worst of all is the fact that I'm expected to simply hit enemies with a stick over and over till they die or push them off cliffs which could lead to me following them because of the flawed surface interaction. I would say a 2 out of 5, A good idea let down by flawed follow game systems.