Um... I've ran into a strange bug... I entered a battle and there's a cat with 36 health. I killed it and it revived, full health. killed it again, it revived full health. Killed it again, same thing. It wouldn't die o.o
They weren't for me. I ran through the game, got four or five items, deleted that save to start a new one, and they were gone. I made the new game in the same save slot, and my other saves don't have any items
GodDermmit! You're adding new stuff before I can fully complete my guide! Every time I think I got everything, you add new stuff... and I haven't even compiled a tweak list from the last one >.<
Small Guide: Emo Goths are... an interesting class. Their star ability, what they're known for, is the ability to summon a demon as they die(250 hp, 22-40 dmg, 2.2cd, no abilities). There's also other upgrades that deal with death, enemy death can reset ability timers, with the killer able to take damage and bleed, ally death healing themselves. Then they have upgrades that increase damage, criticals, extra base damage, ensured criticals at critical health, increased attack speed, and increased health. Their skills can either sap 15% health from every enemy, hurt and bleed themselves and give themselves a damage buff, and instantly summon a more powerful demon (350 health, 35-50 dmg, 2.2 cd, no abilities) It may be worth having an Emo Goth as your third family member, especially if you have a 2 man team and 2 leftover points for the first ability and a demon spawn, plus a last-hit damage. Meat Shield, anyone?
Update tweaks: Bouncers no longer have Fire Starter, now they have Counter Strike, next melee attack they endure, enemy takes 100% of damage dealt as well, but no upgrade changes. Throwers now have a three second cooldown on attacks. Pyros are added. Cutters and Shooters do a little more damage. I may be wrong on the damage tweaks, but this is what I've noticed. New pyro SG is out!
Small guide: The new Pyros are all about fire. Set as many things on fire as possible. They can be immune to fire, do extra base damage, gain damage based on how many fires there are, stun on attacks, do up to double damage to zombies, ignore bleeding, ignore fire damage, set stuff next to you on fire, and every attack will set the enemy you attack and adjacent enemies on fire, Their skills focus also on setting stuff on fire, everyone, a random enemy plus damage, or everyone, plus damage, plus random fires everywhere. They are extremely effective against zombies and melee units that enjoy clustering together, even enemy pyros, since the computer seems to always march a unit off of a fire even when they're immune, though I may be wrong on that. They are a throwable ranged unit like a Thrower, but their attacks don't bounce. Some people just want to watch the world burn... If your one, pick up a pyro!
Ultimate Skills: Cutter: Behead Enemy, teleport behind lowest health enemy, dealing large amounts of damage and healing for 75 points. Tinker: Sentry Turret, drop a Sentry Turret on a nearby square that will attack once per second for ten seconds dealing 1-10 damage each attack on a random enemy. Thrower: Meteor Toss: Throw a meteor, dealing massive damage to a random enemy and setting a large area on fire. Zombie: Zombie Horde, summon three 35 health zombies, with 35 additional health for each fallen enemy; they can move 1 square.
both.