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Deadly Neighbors 2

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Aug. 01, 2012

Rating: 0

These items for the damage boosts just say "damage" Is that minimum and maximum?

Developer response from nerdook

both.

Deadly Neighbors 2

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Aug. 01, 2012

Rating: 0

Do the stamps do anything yet, or are those hopeful badges? I'm thinking "Gone Postal" XD

Developer response from nerdook

Stamps are just to unlock Survival Mode.

Deadly Neighbors 2

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Aug. 01, 2012

Rating: 0

Bruisers are OP o.o

Deadly Neighbors 2

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Aug. 01, 2012

Rating: 1

Um... I've ran into a strange bug... I entered a battle and there's a cat with 36 health. I killed it and it revived, full health. killed it again, it revived full health. Killed it again, same thing. It wouldn't die o.o

Developer response from nerdook

The Level 10 upgrade for cats now gives them 9 lives. Hope you enjoy killing them.

Deadly Neighbors 2

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Aug. 01, 2012

Rating: 1

When I remade the save they were gone. You mean only for one save, deletion they're gone?

Deadly Neighbors 2

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Aug. 01, 2012

Rating: 0

They weren't for me. I ran through the game, got four or five items, deleted that save to start a new one, and they were gone. I made the new game in the same save slot, and my other saves don't have any items

Developer response from nerdook

oh yea. they are locked to a save slot, not globally unlocked.

Deadly Neighbors 2

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Jul. 31, 2012

Rating: 0

Ouch... the items you find aren't permanent through every save?

Developer response from nerdook

they are. or at least they should be. they are on mine.

Deadly Neighbors 2

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Jul. 31, 2012

Rating: 0

GodDermmit! You're adding new stuff before I can fully complete my guide! Every time I think I got everything, you add new stuff... and I haven't even compiled a tweak list from the last one >.<

Deadly Neighbors 2

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Jul. 31, 2012

Rating: -1

Visit my profile and look through my comments for full "small guides" on each class, as well as a full list of the ultimate skills!

Legends of Kong

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Jul. 31, 2012

Rating: 5

I wish there were a badge for getting all the overgrind stages complete... lol

Deadly Neighbors 2

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Jul. 30, 2012

Rating: 0

Maybe if instead of there just being a random color thing, have a drop-down menu of the different color choices?

Developer response from nerdook

nah, i'm happy with the current character creation. big step up from the original! now thinking of what else i can improve on this game.

Deadly Neighbors 2

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Jul. 30, 2012

Rating: -1

Small Guide: Emo Goths are... an interesting class. Their star ability, what they're known for, is the ability to summon a demon as they die(250 hp, 22-40 dmg, 2.2cd, no abilities). There's also other upgrades that deal with death, enemy death can reset ability timers, with the killer able to take damage and bleed, ally death healing themselves. Then they have upgrades that increase damage, criticals, extra base damage, ensured criticals at critical health, increased attack speed, and increased health. Their skills can either sap 15% health from every enemy, hurt and bleed themselves and give themselves a damage buff, and instantly summon a more powerful demon (350 health, 35-50 dmg, 2.2 cd, no abilities) It may be worth having an Emo Goth as your third family member, especially if you have a 2 man team and 2 leftover points for the first ability and a demon spawn, plus a last-hit damage. Meat Shield, anyone?

Deadly Neighbors 2

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Jul. 30, 2012

Rating: -2

Bugfinder: EmoGoth text for ability 6: You take 50% damage from missiles and bullets. More damage or less?

Developer response from nerdook

half as much damage

Deadly Neighbors 2

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Jul. 29, 2012

Rating: 6

Ultimate Skills (update) Pyro: Burning Tsunami, deal medium amounts of damage to all foes and start a lot of random fires

Deadly Neighbors 2

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Jul. 29, 2012

Rating: 3

Check my profile for full guides on each character class plus a full list of Ultimate Skills, updated to include the Pyro update!

Deadly Neighbors 2

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Jul. 28, 2012

Rating: -1

Visit my profile for guides on each class, and a list of all the ultimate skills!

Deadly Neighbors 2

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Jul. 28, 2012

Rating: 4

Update tweaks: Bouncers no longer have Fire Starter, now they have Counter Strike, next melee attack they endure, enemy takes 100% of damage dealt as well, but no upgrade changes. Throwers now have a three second cooldown on attacks. Pyros are added. Cutters and Shooters do a little more damage. I may be wrong on the damage tweaks, but this is what I've noticed. New pyro SG is out!

Deadly Neighbors 2

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Jul. 28, 2012

Rating: 0

Small guide: The new Pyros are all about fire. Set as many things on fire as possible. They can be immune to fire, do extra base damage, gain damage based on how many fires there are, stun on attacks, do up to double damage to zombies, ignore bleeding, ignore fire damage, set stuff next to you on fire, and every attack will set the enemy you attack and adjacent enemies on fire, Their skills focus also on setting stuff on fire, everyone, a random enemy plus damage, or everyone, plus damage, plus random fires everywhere. They are extremely effective against zombies and melee units that enjoy clustering together, even enemy pyros, since the computer seems to always march a unit off of a fire even when they're immune, though I may be wrong on that. They are a throwable ranged unit like a Thrower, but their attacks don't bounce. Some people just want to watch the world burn... If your one, pick up a pyro!

Deadly Neighbors 2

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Jul. 28, 2012

Rating: 1

Visit my profile for full guides on each class, as well as a list of the ultimate skills!

Deadly Neighbors 2

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Jul. 28, 2012

Rating: 1

Ultimate Skills: Cutter: Behead Enemy, teleport behind lowest health enemy, dealing large amounts of damage and healing for 75 points. Tinker: Sentry Turret, drop a Sentry Turret on a nearby square that will attack once per second for ten seconds dealing 1-10 damage each attack on a random enemy. Thrower: Meteor Toss: Throw a meteor, dealing massive damage to a random enemy and setting a large area on fire. Zombie: Zombie Horde, summon three 35 health zombies, with 35 additional health for each fallen enemy; they can move 1 square.

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