Short, as has been said, and definitely minimalist, but a fantastic little game. There are some moments when the precision jumping at odd directions gets a little frustrating, but the instant respawn minimizes that.
So now, I'm just sitting at the end screen, hunkered down in the H.
I'm gonna start off by saying that I like the concept a lot. It's a fun, silly, flirty game, which is a niche idle hasn't really touched. I also like the optimization concepts over a raw autoclick approach.
That said, the curve between accomplishment and reward is wonky. Early achievements are worth as much as late achievements but have the same reward. There really doesn't seem to be much point in going for more than one or two resets. If later achievements gave a bigger reward, that might help out a lot. Also, as XuTPblu said, having more than just cheevos count toward your bonus would be cool.
Also, a way to get sustained diamond income would be nice. A slow daily trickle (other games use daily quests or something of the sort) could be fun. I liked XuTPblu's idea of the mailbox, but maybe it leads to a minigame where the reward is a few diamonds? I dunno, it's a rough idea, but there's a good approach somewhere.
It is a big wolf. ^.^