Baaad clipping and frame skipping. Boo.
OTOH, 5* on the animation.
Desperately needs a slide kick so that you're not constantly slamming into spiders in the middle of a sweet grind.
I'm getting an error when the game tries to cloud save.
Bug report function needed.
Like the anime style.
It seems like there is a lot of potential here, but the game needs a lot of fleshing out.
No, the prophecy was true! The last 5 levels came in to eddynardo's Kingdom in a few hours. Now we must be patient while he prepares the mortal world for their release.
I can't pass stage 5. Can't transition from wall to ceiling at top left corner before exit. When I press right at the top of the wall, I jump off instead of clinging to the ceiling.
I think we need some more levels of battle ranking. Once you reach level 20, PvP is suddenly a sea of maxxed commanders and quad fusions. You go from fighting people around your power level to fighting people who have been collecting cards and salvage for six years. Poof goes strategy.
The Lack of information about combat mechanics is frustrating. There is no indication of how effective your attack was if your zombies get annihilated. What does zombie speed do? Why is the Cinder Zombie "higher tech" than the tentacle zombie, but they have the same stats?
No complaints, otherwise. Fun game! Would be nice to have some streamlining on the add zombies to army attack screen. "Add max zombies" buttons, or automatically replace casualties, if possible. That's been mentioned before but bears repeating.
Thanks!