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MaddAddams' Comments

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Chronotron

Play Chronotron

May. 08, 2008

Rating: 0

kingzillla: I'm guessing you're having problems getting the ones to stand on the buttons at the top? The keep stopping a little bit off the button? This is because as you jump across, you're holding right, but depending on when the button to use the lift is hit, especially by the present self, you might slightly alter where the things are supposed to be horizontally. There's a way to combat this: spend a few seconds walking into the right hand wall to force all replays to be correctly positioned. I had all my guys walk into the wall before standing on the buttons and then before riding down the elevator and jumping back across and it helped a LOT.

Castle Crashing "The Beard"

Play Castle Crashing "The Beard"

May. 02, 2008

Rating: 0

I find games where attacking inches you forward annoying.

Balloonitarium

Play Balloonitarium

Apr. 29, 2008

Rating: -1

I tried to play through easy. I don't know what your definition of easy is, but it sure ain't mine. Suggestion: on easy level, allow players to pop one balloon that isn't in the combo without being sent back.

Shield Defense

Play Shield Defense

Apr. 28, 2008

Rating: 0

This game would be way better with a recognizable sound effect when a projectile either ricochets off your shield or gets stuck on it. Too many times I thought I deflected one, to spin quickly for another, and end up getting hit by both. Just give me a sound that lets me know I snagged the first.

SHIFT 2

Play SHIFT 2

Apr. 26, 2008

Rating: 0

All that work on the speed run and it turns out the CC is a lie.

Doeo

Play Doeo

Apr. 22, 2008

Rating: 0

Way more fun than I thought it could be. Entertaining animation. Not much replay though.

Iron Works

Play Iron Works

Apr. 20, 2008

Rating: 0

Ball speed is waaaaay to slow to make finishing levels fun. So many times I got it down to one ball left, when it gave me a whole new row, just because the balls travel so slow. I like the time-delay to see your piece's color, it gives the game a more measured pace than the usual 'how fast can you shoot?' But you gotta make finishing levels easier somehow.

the great living room escape

Play the great living room escape

Apr. 20, 2008

Rating: 0

Fun, like the graphics, perhaps too easy and short.

Phoenix

Play Phoenix

Apr. 17, 2008

Rating: 0

Is the point percentage shown at the end of each level cumulative? There's no way I was only getting 33% on the eat the flame levels.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 11, 2008

Rating: 0

The art in this game reminded me strongly of Feudalism, but the strategic choices inherent in the battle system as well as the balanced rock-paper-scissors of the units made for a much more enjoyable play. I did find it odd how I'd receive more upgrade points for a oss than a game where I stomped all over the opponent. Perhaps a time-based victory bonus?

BoomsticK

Play BoomsticK

Apr. 09, 2008

Rating: 0

Decent game, but can someone explain my reported negative 227% accuracy on one tier?

Numeric Maze

Play Numeric Maze

Apr. 09, 2008

Rating: -1

This game seems to be more about accurately pressing number buttons rather than puzzle solving. I envisioned a very different game based off the description. Good game for those working on their typing skills I guess... 2/5

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Apr. 08, 2008

Rating: 0

Difficult to lose, but also quite difficult to win quickly. I really like the set-up of the game allowing the player to play at their own pace. The POW levels are enjoyably trickier than pure destruction levels. I'm looking forward to some teeth-grindingly difficult badges.

Gravitee

Play Gravitee

Apr. 08, 2008

Rating: 0

Stars aren't stronger than planets, they're just quite deviously placed. If there's a pair of similar mass planets, with a sun sort of forming the third point of an equilateral triangle, then the ball will get sucked towards the sun if it starts to lose speed halfway between the paired planets... things like that.

Gravitee

Play Gravitee

Apr. 07, 2008

Rating: 0

Documented as if it were a physics independent study project or not, this game is still the most fun I've ever had in an online golf game.

Feudalism

Play Feudalism

Apr. 06, 2008

Rating: 0

Oh, the constant spelling errors all over this game are also kind of lame.

Feudalism

Play Feudalism

Apr. 06, 2008

Rating: 0

This game has zero sense of balance. What's the point of taking a package somewhere for 200 gp when I need to use a ship that costs 4000 gp? And those spells that heal your units are crazy powerful.

Johnny Rocketfingers 2

Play Johnny Rocketfingers 2

Apr. 05, 2008

Rating: 0

That Megaman reference is fantastic. Very much enjoyed this.

StarShine

Play StarShine

Apr. 02, 2008

Rating: 0

Heh, I see the hotkey now - spacebar. I kept trying 'r', enter and esc.

Balloon Invasion

Play Balloon Invasion

Apr. 02, 2008

Rating: 0

I'd be significantly wowed if someone could beat Fuel of War *without* scoring 10 million points. With all those oilrigs, it's inevitable.

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