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MaddAddams' Comments

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Cursed Treasure 2

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Oct. 16, 2013

Rating: 1

I originally gave this game 4/5 solely because of the lack of an option to downgrade the quality. Glad you guys listen to what your players want in a game, and I'm very happy I get to rerate this awesome game at 5/5!

Escape From 26

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Oct. 11, 2013

Rating: -1

I'm not happy I spent the first third of this game trying to wash the clothes of a petulant child.

Socrates Jones: Pro Philosopher

Play Socrates Jones: Pro Philosopher

Oct. 04, 2013

Rating: 2

I'd like to play a sequel where I play as the deer seeking the basis for deer morality

Zombotron 2: Time Machine

Play Zombotron 2: Time Machine

Oct. 02, 2013

Rating: 21

Being ambushed by shotguns *while* I'm opening a treasure chest to receive my Great Belt? Not fair. Sure, ambush me with shotguns, but do it before or after my screen is busy showing me this Great Belt.

Live Puzzle 2

Play Live Puzzle 2

Sep. 16, 2013

Rating: -6

I want a time, not a score

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 10, 2013

Rating: 5

I'd like a low-quality setting, especially on night mode. The darkness does not run so well for me.

Spectromancer: Gathering of Power

Play Spectromancer: Gathering of Power

Aug. 27, 2013

Rating: 1

Even if this game weren't worth five stars (which it is), I would give it five stars just for naming an enemy 'Rocknoggin'

Panda's Bigger Adventure

Play Panda's Bigger Adventure

Aug. 09, 2013

Rating: 0

I really really appreciate the update that must have gone live recently adding more inventory space. That shows you listen to your players, even on a game that's years old! 5 stars for that.

Panda's Bigger Adventure

Play Panda's Bigger Adventure

Aug. 08, 2013

Rating: 3

I have to join the chorus here. An item disappeared on me due to inventory glitching. This game was not ready for publishing, that bug absolutely should have been solved before getting a badge. It's too bad, because I was enjoying the puzzles.

One Step Back

Play One Step Back

Aug. 07, 2013

Rating: 2

I'd enjoy this concept more with less wall-jumping.

Dawn of Darkness

Play Dawn of Darkness

Aug. 06, 2013

Rating: 16

Any possible interest I may have had in this game is lost at the non-stop barrage of crap that absolutely vomits itself at me on the screen. I've never seen a game more insistent in telling me about things other people have done that I don't care about.

World's End Chapter 1

Play World's End Chapter 1

Aug. 03, 2013

Rating: -2

Sometimes I try to shove someone, but the game doesn't want me to shove them, so instead of just not letting me shove them, the battle crashes and I have to reload.

Pretentious Game 3

Play Pretentious Game 3

Aug. 01, 2013

Rating: -3

I'd have enjoyed this story more if the last two levels didn't, yknow, blame the woman in the most misogynistic way.

The Next Floor

Play The Next Floor

Jul. 09, 2013

Rating: 2

I'd like an autofire if I'm to be click+dragging to move the elevators around. It's not like there's a benefit to not shooting.

JellyGo!

Play JellyGo!

Jul. 01, 2013

Rating: 0

@hobsons2: yes, but that doesn't help if the attack was launched when it wasn't enough to convert it. If they send 40 at your base with 50, and then you send 25 off to do something, you won't get a 'Help!' bubble.

JellyGo!

Play JellyGo!

Jul. 01, 2013

Rating: 0

I want to know where the enemy jellies are attacking. In some of the levels with choke points, I see a big blob of 45 coming my way, but I don't know which of my buildings it'll attack. Sometimes I have 50 in that very target, but send half of them off elsewhere, assuming a different spot is the target. Then I lose my jellybase. That's annoying.

Questopia

Play Questopia

Jun. 15, 2013

Rating: 1

Two major play control issues: You want me to uses hotkeys in combat, but also use my mouse pointer to aim, and move my guy with WASD. That's three hands. I recommend just making your character aim the direction he's walking, and eliminating the need to use the mouse in combat. The dungeons are laid out using NW, NE, SE and SE - but the character moves in the cardinal directions. This is somewhat awkward, and sometimes makes it difficult to target while moving.

Caribbean Admiral

Play Caribbean Admiral

May. 28, 2013

Rating: -1

The sacrificing your sister aspect of the storyline seemed unduly misogynist in what is otherwise a pleasant game.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 23, 2013

Rating: 4

One minor quibble is that the Hero's pathfinding is mediocre. He's alright moving to a fixed point, but he won't anticipate an enemy giant's movement. If you order him to attack a giant across the map, he'll often take the route that gets him to where the giant *was* and then have to catch up, instead of taking the route that intercepts the giant. I started manually choosing where he moves by clicking on the ground instead of the enemy I wanted him to attack and it helped me a lot. That's a minor quibble though. Loved the game!

Super Duck Punch!

Play Super Duck Punch!

Mar. 30, 2013

Rating: -1

Rated 1/5 for annoying unasked-for avatar replacement pop-ups.

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