I originally gave this game 4/5 solely because of the lack of an option to downgrade the quality. Glad you guys listen to what your players want in a game, and I'm very happy I get to rerate this awesome game at 5/5!
Being ambushed by shotguns *while* I'm opening a treasure chest to receive my Great Belt? Not fair. Sure, ambush me with shotguns, but do it before or after my screen is busy showing me this Great Belt.
I really really appreciate the update that must have gone live recently adding more inventory space. That shows you listen to your players, even on a game that's years old! 5 stars for that.
I have to join the chorus here. An item disappeared on me due to inventory glitching. This game was not ready for publishing, that bug absolutely should have been solved before getting a badge. It's too bad, because I was enjoying the puzzles.
Any possible interest I may have had in this game is lost at the non-stop barrage of crap that absolutely vomits itself at me on the screen. I've never seen a game more insistent in telling me about things other people have done that I don't care about.
Sometimes I try to shove someone, but the game doesn't want me to shove them, so instead of just not letting me shove them, the battle crashes and I have to reload.
@hobsons2: yes, but that doesn't help if the attack was launched when it wasn't enough to convert it. If they send 40 at your base with 50, and then you send 25 off to do something, you won't get a 'Help!' bubble.
I want to know where the enemy jellies are attacking. In some of the levels with choke points, I see a big blob of 45 coming my way, but I don't know which of my buildings it'll attack. Sometimes I have 50 in that very target, but send half of them off elsewhere, assuming a different spot is the target. Then I lose my jellybase. That's annoying.
Two major play control issues:
You want me to uses hotkeys in combat, but also use my mouse pointer to aim, and move my guy with WASD. That's three hands. I recommend just making your character aim the direction he's walking, and eliminating the need to use the mouse in combat.
The dungeons are laid out using NW, NE, SE and SE - but the character moves in the cardinal directions. This is somewhat awkward, and sometimes makes it difficult to target while moving.
One minor quibble is that the Hero's pathfinding is mediocre. He's alright moving to a fixed point, but he won't anticipate an enemy giant's movement. If you order him to attack a giant across the map, he'll often take the route that gets him to where the giant *was* and then have to catch up, instead of taking the route that intercepts the giant. I started manually choosing where he moves by clicking on the ground instead of the enemy I wanted him to attack and it helped me a lot.
That's a minor quibble though. Loved the game!