The changes to combat experience and tiers have made finding parties HARD. This is a huge drawback, figure out a different mechanic (maybe personalized more?): this game is vastly less fun.
I am not liking how much unnecessary clicking there is. Why do I have to click "OK" to collect resources? Why not just have them go to the inventory? This is not as much fun as it was probably meant to be.
I am really disappointed by the difficulty of playing the game in the evening. Stores are closed, the game is really dark. There is only so much time I have to game every day. Very disappointing to see the lack of dev insight.
@TDWaster - Thanks for saying so. The core caps don't make a lot of sense as explained in game and the progression doesn't seem to make much of a difference. There is some other nonsensical "cap" in that there are only so many souls (an arbitrary number) that I can put to any battle core at a time using the "cap" function. First it was 9,994. Now it is about half of that.
(1) Counter does not regenerate force shield
(2) The explanation for soul caps being reduced doesn't make a lot of sense. If more soul caps means a core is better, reducing the cap doesn't make the core worse?
(3) I have not seen any charges yet. Not sure how to get them or how to get more skills.
(4) Progression is brutally slow. This is probably because damage growth is very slow. Seems hard to increase damage while life can increase a lot. This is not one of those "the best defence is a good offence" games.