I would also like to say that adding a certain button that, when your too souls are close together, matches there views up to a certain accuracy(as long as the general shape of the map is still visable it ouhgta be fine) would be great because you could see all the things that are on the map once your two souls meet up, so it would give the player a bit of choice on how to solve the level: Try to get your souls to match up, or just have one overview the map whilst the one that can't see the danger goes on ahead.(for example: on the leap of faith bit, i matched my views up, but for the monster part i just got a good view with the second soul whilst the first ran through) Just suggestions :D also, btw, when you hit escape and then hit enter(return) It doesn't do anything...
you see, having two screens on one makes me thing somethings gonna go wrong with my eyes, but at the same time, this is another original idea from You guys, seriously, whats with all the super creative fps puzzle games? :P anyway, this game does give me a slight headache trying to discern the two "screens" from eachother, but it is a VERY challenging and entertaining concept. The puzzles are well thought out, and all though the last map gave me pause, Reading teh comments section cleared up what was keeping me back(only one of your souls can see the monsters, and the other can see the platforms near the exit) I think making a option to play these same levels online, but seeing you and the other player's screen in the same place(just like the current version) would add a nice twist
please, sequeal! 5/5 and faved the idea is so original, the story is nice and leaves lots of space to expand upon, and if you made a sequal, it would be awesome! The way that there aren't any buttons, any portals, no wizards or monsters, just ordinary run of the mill items and fairly descriptive objectives, makes it seem almost silly. I really really REALLY like this :D
bug(?) If a cat warrior dies in lava instead of you killing it, the enemy gates wont open. Miiight wanna do somethin about that :P. also, thsi game is awesome, can we expect an update soon-ish maybe? i 5/5 and faved it forever ago and i dont think its been updated the whole time D:
Hmm, I just tested it and the enemy gate opened just fine when alluring the cat warrior into lava. I might investigate this further, though. And I'm sorry for the lack of updates, but right now we're very busy with the production of TRI: www.tri-game.com
Its nice, but could use some updates, maybe make it so instead of one island there are many, and you must connect them so you can learn what each block does on a certain island. Just suggestions, for now 4/5 :D
oh god, i feel bad for all those times i played pac-man and got cornered xD this was without any doubt, the most terrifing game i have ever seen, played, or heard of. period. probably wasn't intended, but with those semi-creepy ambient sounds, im a little suspicious that the person who picked those has a sick sense of humor xD either way, very fun, addicting, and scary(although im not sure the latter was intended :P) its awesome how a nice little retro game can become the scariest thing i've played ever simply with a change of persective and some different sound effects :O 5/5 and faved
It is a bit hard, maybe make the pistol more effective/make it so when i reload i dont lost the whole clip, i ended up without any ammo because i kept forgetting that if i reload i drop my entire clip, even if its a full clip 0_0 maybe make the flashlight a bit bigger too? these are just suggestions, but for now, 4/5 and faved, i think ill be watching this game for future updates :D
thanks! I just updated the game, new map, harder zombies, smarter zombies, updates controls, more ammo... (did not fix the clip issues will look into it)
Very original! presents the human body in an understandable way that still makes me feel a little smart! very fun, challenging but not too tough, it would be nice if the intro screens gave you a bit more information on your task, the second time i died was only because i didn't get the minigame where you click red things(sorry, didn't take the time to read the intro, just watched example :/) that were bringing oxygen from your lungs to the legs until i re-examined the animation. Other than that SMALL little flaw, my only problem with this is it was far too short, i'd say making a series of these would be great! make them go into more detail about the things going on inside the human body, like, why we sweat when we exercise, or a chain of minigames where you get up, go to work, eat lunch, and then a minigame or tw about transporting those nutrients to where-ever to make your body grow. Sounds like a good idea to me :D anyway, 5/5 & faved, gonna watch for more from you
It would be nice if my pixels would look for groups to join, i often end up with 8 tiny groups instead of 4 bigger ones i can manuver easier, and its really annoying when you lose because your pixels wouldn't get across the red squares/out of the bomb zones, maybe add a small command panel somehwere, where it has charge/retreat/stealth/normal behavior buttons that make your selected group ignore enemies (good for charging past said zones of despair and pain D:), retreat bake to teh base(god for if you got flanked and need help at base), run for cover from enemies(nice if a medium group is trying to sneak behind the enemies entire army), and go back to the normal AI (for when you just wanna have them act like normal) I think this would help with trying to flank and levels like base buildings where you might accidentaly leave a large army on the red feilds because you needed to help your other forces, and when you come back that big army is about 10 pixels...
A really fun game, very hard, sometimes though its a matter of being fast enough to re-enter slow mo before you get dropped in the acid, maybe make a button that toggles slowmo? like space or something, would make those kinda challenges infinitley less frustrating! other than that one frustrating part, 5/5 and faved, and give your voice actor a pat on the back :O
that level with the 3 platforms that turn on for just a moment in sequence, then switch off, is without any DOUBT in my mind, the HARDEST think i've ever done in any game. I regret purposly trying to mess with the Evil Scientist now...
fixed