@Mucupurulent I don't know about you, but personally, I like these red dots as enemies instead of heavily detailed death machine things. I prefer things simpler.
Same thing with bullets and pix. Late game, you don't really want bullets and pix blocking your screen and causing lag, you just want to see the enemies so you don't run into them.
Let us have a setting to disable particles when bullets hit a shield or something. When you have the beam upgrade and most of it hits a shield, the lag it causes is unbearable, and can potentially lead to death.
literally the way to win is to only upgrade attack (if you can't upgrade attack, upgrade defense) and then you will rip apart the castle with three people getting past.
@Pard3sh
Use the group tool (Ctrl) and drag over the doll. This should create a white box. Let go to select everything inside the box. While the doll is still selected, use the detail tool (M) and click it. Choose settings, then you can change the HP of a doll.
Piercing Property. Makes the item piercing. (See at: Auto Ripper bullets, power) Homing Property. Makes the item homing. (See at: Auto Ripper, Aim Enhancer, Guidance)
Apparently the AI is also much worse than the previous ones. At least in the other one, they knew how to jump over a box. This one, half your team is running into a crate for 5 minutes while you carry.
Leveling up recruits is a pain. Instead, the game should have the recruits be more expensive, but they start slightly below the average level of your team. Like 5% below the average.
The game itself is good and I can feel the hard work into it, but the campaign, if you can even call it a campaign, only has a single cutscene or something, no dialog, and no actual story. In my honest opinion, this is much worse than the previous two.