Nah, don't worry about the undead warriors following you, just keep strolling down the path like noooooothing is wrong. Yup, just like that. Good townspeople.
I like the upgrades, but I would make levels shorter. I think what I want from this game is more excitement; the pacing just seems a bit slow. That might be the music, though, because I died easily enough. Speaking of the music, something less repetitive or more interesting would be nice. I like the firing modes, and especially how the game makes you use them fluidly. Altogether a fine game, if a bit creepy. This is some good work, there are just a few issues holding it back. Oh, and add a pause button, please.
I couldn't find any bugs when I played, but the enemy ships need to be bigger/slower, or somehow easier to hit. And player involvement doesn't really seem necessary with the allied fighters and space station to kill everything. I like the "mining," but bigger asteroids would be nice.
You need to leave the station to make money though. If you just sit at the station, you'll lose because you need to upgrade your ship and kill the enemy ships (you don't get credit if the station kills them). I was running the game full-screen (it's full-screen at Clay.io) but I've had to shrink it down to 800 resi for Kongregate which does make the asteroids a bit small. I'll see if I can make them a bit bigger, but to stay the same size on the full-screen version.
You need to leave the station to make money though. If you just sit at the station, you'll lose because you need to upgrade your ship and kill the enemy ships (you don't get credit if the station kills them). I was running the game full-screen (it's full-screen at Clay.io) but I've had to shrink it down to 800 resi for Kongregate which does make the asteroids a bit small. I'll see if I can make them a bit bigger, but to stay the same size on the full-screen version.