Interesting. Reminds me of an old favorite game: Robosport. You had to program robots carrying different kinds of weapons to get a flag or eliminate the enemy.
Very fun! Last race gets easy though, when the other cars slip out of the track. Agreeing with some other comments down there, I think the upgrade system would be more fun if you could buy better spare parts instead of a statistic combo, like motors, adherent tires, afterburners and I would also love totally useless visual custom options like different colors, designs etc…One more thing: the visual range of the track could be a little farther.
I don't like how random fights are selected. My first fight was with a large group of snakes with high counter and I didn't have a chance. It has to be gradual otherwise it won't have a strategic feeling, it will be only luck.
It's not that Runescape is a bad game but that it betrays the spirit of Kongregate. We're here to test new games in development, no matter how bad they are (and many are worst than RS) and certainly we don't want to pay for membership to access all the features.
What's this wave of interminable extermination mayhem games? Please, developers! Give us time to think, breathe and have fun. Not all are 12 years old digital brainwashed kids.
The game becomes too fast paced and chaotic in only a few levels up. Also, if levels were spread out in delayed waves, it would have a more strategic feel: at least I would have time to plan an efficient trap with barrels and blockade. I kept dying fast not remembering what weapons I still had in hands. This information should be shown on screen always and not dependent on a key toggle.