1. Dont found how to zoom or change angle of camera.
2. Popup turret menu hide some useful place on field. (I place close 2 turrets in vertical, missclick on turret then click again on upper turret but popup menu sold mu bottom turret and I loose round)
Better place upgrade/sell menu to the right or left of the field.
3. Green and red shaded boxes is not clear to understand where incoming or exit for enemies.
4. New radius of turret upgrade better show on field (to compare with prevision radius) when mouse over upgrade button.
5. Tutorial say: pres Start. But I dont find how to skip round timer.
6. Bug: Popup text like "HARD LEVEL 1" overlap and blocking buttons on menu after clicking on pause.
7. I sometimes searching where is my lives??...oh, found it. On the top!!! (I think its not ordinary position for HP)
Thank you for the feedback it helps a lot
1. That's not possible yet but i can add the options to turn it on
2. That might be a good idea to make it easier, i'll look into it, right now you have the option to just click on the turret that you have selected and it'll be deselected.
3. Yes i have thought about this but couldn't really find a good solution, what do you think i should put instead?
4.Great idea with doing it when you are hovering on the upgrade button, i'll look into it.
5. That's because it's not possible, but you can adjust the speed. I've just made the start time shorter for the intro hope that's better.
6. Just fixed it, the text fades a bit faster and you can place turrets while it's there.
7. Aha sure i like them there, but mabye i'll find a better solution.
Mouse click position not working in firefox. html5 canvas blocked by default. I open frame in other window from right click menu and firefox ask me alow canvas. I select allow and complete game but achievement not working.
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SecurityError: The operation is insecure.
Hi, sorry for that. New version has been updated and restart bug resolved. Thanks for playing.