It's probably been covered, but I think you should rework block. At the first dozen or so levels after you get it it's great but before long it's barely blocking a few percent even with lots of gyms and trainers and coordination.
64 nonillion souls and progress has basically come to a halt. Game's been running 2 days and resetting won't even double my souls. I get you want to do a revamp but can you throw in a bone or 2 before it's finished? Or give an ETA to next update?
I get you had to nerf, but you drove Titans into the ground. Everything is 700+ and titans contribute less than 6% of my output and with a delay of 18 minutes between ticks, their generation cannot be counted upon. Cerberus produces over 38% and his next upgrade of 100 (while already 200 higher) is less than 0.01% the cost of Titans. Please adjust the curves.
i am open to suggestion, i currently don't have a lot of time to test new curves, but if you can come up with some great ones and show me i would be happy :)
40 quint souls, spawns at 2100/1700/1500/1500/1100/1000/900/800/700/700; nothing to do :( Cerberus is best (and cheapest) next upgrade which will take 5.8 days of idle to get. Reseting only boosts power by 18%. When's the patch?
Sitting on 4.54b souls (136,200,000% base income) and 310 titans. To get the 1000 achievement would require remaining idle for 38,177,810,000,000,000,000,000,000,000,000 years, or 2,770,000,000,000,000,000,000 times the age of our universe. Gonna leave this be for a couple nonillion years.
While an awesomely fun game when you start, after a few days or less it fizzles out to almost nothingness. I'm at a place where I can do nothing without cooldowns and all they do is either provide nominal dps boosts or the only substantive gold source in the game. For S&G's I decided to level up my lower heroes (all but Shinatoba were already at 150). Adding 50 levels to the first TWENTY heroes (so a THOUSAND hero levels) didn't even boost me 0.1%. The 21st hero, Beastlord, boosted me that magical 0.1%. I'm not sure how Dark Ritual factors in, but Shinatoba is accounting for a minimum of 90.6% of my damage and he's so prohibitively expensive to level, all I can do is wait an hour to level him a handful more times and then.. what? Idle games by their very nature don't have endings but they are supposed to have playability even near the 'end' of the game. Please make the prestige system better and/or provide content once you've gotten shin or there's no reason to continue on.
So I got to the Mars location that required me to level up 15 times. Doing the math if I were to actually idle it would take 4.7 days to level up the amount needed to progress. And yet the game doesn't run in the background? I'm losing time simply writing this comment.
Are you going to be fixing dailies anytime soon? For some of us that's all there is left to do. All of the "hard" puzzles were pretty trivial and replaying them a) isn't fun, b) nets you hardly any gold/exp. That and since I have no idea what criteria I need for badges so can't work towards those either.
Great fun but couple points: (1) Please label the levels, so we can plan ahead, (2) Please make Severance more easily available the level before the boss, (3) Please allow undoing of a move that kills you instead of forcing a restart, (4) Please keep traps revealed by oracle visible as suggested before, (5) Either allow the removal of the Fanatic clothing or have it instead of just letting you pass unharmed mean you ambush the fanatic getting the exp and 0 damage (like the hammer for golem), (6) Allow poison potion to give you immunity prior to touching a snake
i am open to suggestion, i currently don't have a lot of time to test new curves, but if you can come up with some great ones and show me i would be happy :)