I have some ideas for items: Sticky wheels, awesome wheels that can climb walls and stick to roofs (sticky wheels would be around 3,500 coins); next is a grinder, this is a special LARGE spiked wheel that destroys zombies that come in contact, no more trying to move over them (grinder would be around 2,500 coins); rope line, uncollideable like the metal line but is VERY flexible (robe line would be around 1,500 coins); Please rate + if you like these ideas, the developer actually checks the comments so he might see this!
Everything seems to have more health than a challenging strategy, The bosses are just tanks with mild attacks, it's mostly about endurance in this game. I feel like there needs to be more destructive and unusual attacks that will make the game more fun. I also thought there was gonna be a 100% 5'th boss at the end, but whatever
Not to be picky, but here's an idea for a class: Summoner, requires: level 20 necro, level 20 [Insert another class here], It uses wand and wears robe, it's ability is unique, example of an ability information: Scroll of the newbie warrior, summons 1, summoning lasts 10 seconds, summoner types: melee [50] (the number is health number), MP cost: 60; and that's example of a starter. example of things to summon: melee, ranged, healer, hero. The one who summons them can see a health bar above them. stats are relative to a % of yours (wisdom is used to increase heal rate of healers, BTW healers could heal players, but weakly) RATE + AND MAYBE THEY WILL SEE THIS!
5/5, favorite, and if I was less greedy and more selfless I would donate around $30-50 worth of kreds. This game is like reading an Epic INTERACTIVE book!!!
Good Game, cool concept, I love the jet boot system but it can get annoying to have to wait patiently, maybe add a jumping system that costs no energy (example: tap up while on ground to go over 2 blocks w/out using energy, hold to fly using energy) add that and I'd give 4/5. somehow add something addictive into it and 5/5
Note: it is COMPLETELY possible to win with starting with either upgrade (seriously, it's a puzzle game, I switched to start with super hand strength after the save erase!). Also, in the sequel it needs a new ability: intelligence, learn the ability to smash enemies with your mace.
Idea: A survival mode, there is an arena and an indestructible spawner in the middle. Hard survival: same as before, but spawns stronger enemies and 4 indestructible turrets in the corner. + If you like this idea
I LOVE THIS GAME!!! My favorite tower is sorcerer mage (cuz of elemental) or paladins. My favorite enemy so far is necromancers, I love their ability!!!
Right on, I'm still trying to find a good balance. Ducking under the bullets helps against the enemies, but the ai is pretty single-minded.