pathfinding of all units is retarded, getting stuck behind friendly buildings and walls, being on the battlefield, but not actually contributing in battle...
please address and fix this problem
Thanks for the feedback! Yes, the pathfinding is something we are continuing to improve. We have a new version under development with improvements, and are modelling an interface to allow you to send troops to specific places. Thanks for your patience as we work to make the game better!
soldiers in barracks doesnt come out to defend the town when the town is being attacked, and there is no way to manually task the soldiers to defend. Is this a bug? Or a uncompleted feature?
Hi Malavern. Thanks for trying the game! There are several auto-deploy building upgrades that can be purchased in the UPGRADES -> BUILDING UPGRADES pane that allow troops to go out from the barracks automatically when a battle is underway. Once purchased, you can tune the number to send out in the BATTLE UNITS -> SOLDIERS pane.
its all good now, had to manually reinstall unity, and clear out my cache.
but it still feels a bit sluggish at times... not sure why though.
Keep up the good work @Codename Enter!
how does a small village with a population of only 413, employ over 11k troops, with a wall strength of 2869?!
You're a bloody small village and you have 2075 marksmen?! Come on!!
Things are so broken it isnt funny...
Bug:
As soon as I initiate to swap characters, the game bugs out and crashes. How and in what way? No creeps spawn, unable to move characters around in formation, or off formation.
Were you on auto-progress and trying to swap as the level changed? If you put in a help ticket using the "Help and Support" link in the footer of the game, with the details of your browser and computer, we can try to troubleshoot.
is there a maximum clicks per second detection algorithm in this game, my clicking speed is rather high, and often times the game doesnt detect my clicking when i'm attacking creeps!
Yes, improving pathfinding - and looking into making the walls be able to be destroyed!