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Maniacbob's Comments

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Digital Upgrade

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May. 07, 2011

Rating: 8

This is probably the game where I can see defeat coming the farthest away and yet still play hard, believing I can last longer. I am rarely correct.

Fade

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Apr. 14, 2011

Rating: 0

A fairly unremarkable game in a packed genre. I like the idea but the execution is uninteresting. The controls feel dodgy and that has nothing to do with the snow (btw why cant llamas jump on snow?). The wall running feels tacked on and is hardly worth mentioning. The game lags momentarily upon achievement pop up, fix that or get rid of it, most of my deaths came because of that. Game is incredibly easy.

Digital Upgrade

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Mar. 30, 2011

Rating: 0

Anyone else find that you cant get new upgrades to drop unless you form them two or three times first?

Digital Upgrade

Play Digital Upgrade

Mar. 27, 2011

Rating: 5

I love this game but god I wish there was an undo button. So many times im like got this all lined up lets score some mega poin....dammit, backwards AGAIN. Out of curiosity is there a "be a total dick" function in there somewhere, because it seems like every game as Im trying to get the most out of the little space I have left and even win back the game I have open small area of opportunity and the one that I need is ALWAYS the next one in line behind the piece that has no space left to fit into and thus always lose the game before I can play it.

Metro.Siberia

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Mar. 25, 2011

Rating: -2

Gravity Disruptors? Are you kidding me?

FPA: Sneak Peek

Play FPA: Sneak Peek

Mar. 04, 2011

Rating: 0

For those having trouble submitting their scores you may have to play through it a second time. Thats what I had to do for the challenge room score. BTW Challenge room is a lot of fun, reminded me of some sort of old school tony hawk game, you know back when those games were fun.

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 03, 2011

Rating: 2

The Comfortable Fish of Luck. Call me crazy that fish doesnt look comfortable or lucky, not too bad at beating monsters senseless though.

Treadmillasaurus Rex

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Feb. 26, 2011

Rating: 7

There needs to be some indication of the winds strength and direction in the game.

Dungeon Developer

Play Dungeon Developer

Dec. 19, 2010

Rating: 1

It would be nice if you could use the left and right arrows to scroll between the heroes. You also probably shouldn't be able to get money for selling items to the heroes, just seems odd to reward yourself for helping the heroes succeed. If the objective was to kill the heroes then getting money for powering up the heroes would be good but since its not it seems like a poor choice. Also it would be nice if when a hero died some kind of message told you that they died.

Dungeon Developer

Play Dungeon Developer

Dec. 18, 2010

Rating: 7

I like the concept and it is fun but the objective seemed confusing. I didnt understand what the purpose of the game was. I thought I was supposed to be killing the adventurers but i was getting resources for keeping them alive and the only way through the game was to fail at killing the adventurers. It also seemed kinda random that the adventurers could only go into floors two above their level, which is smart but it doesnt tell you that anywhere. I thought perhaps they were dying and it just wasn't telling me very well or something for a lot of the game before I figured it out. Dungeon crawl is kinda fun, playing through and exploiting the setup that you created that you watched the AI adventurers bounce between to collect the most stuff possible is a nice feature. I would love to see a mode where you could keep building farther than 15 floors, or a version where the objective is actually to kill the adventurers, or the addition of roaming monsters.

Tetravalanche

Play Tetravalanche

Oct. 25, 2010

Rating: 6

Yeah monster jumping gets to be the only way you can keep going after a while. I got to 489 and by the end as much as I tried to stay ahead of the monster i simply could not find a path through the garbage fast enough to stay ahead of it so i would continuously bounce off of it before punching a hole to land just to do it again because the monster has almost already carved a path to that exact block.

Epic Combo!

Play Epic Combo!

Oct. 25, 2010

Rating: 0

I got 82.5 million. Who can top it?

Epic Combo!

Play Epic Combo!

Oct. 23, 2010

Rating: -2

Man this game really isnt that hard to break. My combo is over 70 million and still going strong as it has all night. There is only one small corner that those turtles have to land perfectly in to stop. I foresee this going for a lot longer lol.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Sep. 30, 2010

Rating: 34

Why cant I kill Anna? She's clearly a zombie. She's always hung herself when I find her but when I walk over to her and press up she's magically fine. I think she's a more intelligent zombie thats trying to trick her way onto the ferry to infect everyone who thinks they're getting away.

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 20, 2010

Rating: 4

This game is really fun and I would love to see a leaderboard for survival mode. There is some sort of bug in Survival mode when you have over 1000 gold when you collect different amounts of gold your current gold counter disappears or conversely reappears. This makes it very difficult to know if you've got enough gold to continue or not. It would be nice to see this fixed. It seems to happen when you pick up characters, some gold pickups and some enemy kills so i imagine it has either something to do with the amount of gold added for some reason or attributes on each pickup themselves.

Pel

Play Pel

Aug. 30, 2010

Rating: 0

High score table would be a fun addition

Depict1

Play Depict1

Aug. 27, 2010

Rating: 3

Reminded me a lot of Portal. Journeying through numerous puzzles in a strange compound with a disembodied voice giving you questionable advice that often leads you or atleast tries to lead you into killing yourself. Very enjoyable. Not overly difficult for me but a good length. Doesnt feel too short but short enough that everything feels fresh the entire way through and no part ever gets stale. The ending was a little tricky but very rewarding once I made it. 5/5 for one of the most enjoyable flash games that I have played in a very long time.

Epic Coaster

Play Epic Coaster

Aug. 19, 2010

Rating: 1

Game is good but the background is really busy, when you start moving really fast it can get pretty distracting. Other than that its good.

Great Game 1/5

Play Great Game 1/5

May. 15, 2010

Rating: 2

I really wish these message games had games that actually game with them because Im getting tired of these games where you follow the steps so that the developer can bludgeon you over the head with their views. Movies have done that for years and I hate them for it. I play games so I don't have to put up with that crap. I'm disappointed that Kongregate supports these non-games. If you want to tell us something fine but be clever about it, no more slideshows.

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Apr. 28, 2010

Rating: -1

Would you like a game to go with your statement? I would. Maybe next time. Unless we're considering holding down the spacebar to be a game in which case I should dig out my NES they had real games on there.

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