Would really appreciate FOR ALL and FOR ALL OTHER conditions that would ensure a condition is true for all possible entities (or all entities except those returned by the first condition).
For example, say I want to use hunter's mark if no enemies have hunters mark, right now this is very difficult to do since the NO HUNTERS MARK condition only needs to be met for a single enemy...
I would really love an update to autobuy multipliers. As it stands 4th root, 2nd root and current(x) are pretty much never ever used.
We could really use 10th root, 15th root, 20th root etc. for later on after the static multipliers become too small.
Sorry, "." maybe confusing. 10.000 means 10K, not 10