The idea has potential and the artwork looks good, but there is still a lot to do on balancing. It shouldn't be as hard as it is to get through the first few missions when one is still learning how the game even works.
Bad: Not recharging energy/ life between 'missions'.
Bad: Crystal cost of each round is too high, compared to crystal gain for each kill.
Bad: Cost of reviving a character is too high.
Nice and funny little game, but I have to agree with some others here, the Energy system is very limiting and annoying. Find a way to improve on that and I'm sure you'll see your Rating improve. As it is, I give it 3/5 for now.
Seriously, tutorial people. One doesn't even know this is basically a Bejeweled type game until starting the first fight by pure luck. Or that one is supposed to click on things on the floating island in the middle of the screen. You aren't even told this is your home ...
Nice idea, but the timer is annoying and I would prefer keyboard controls in this case. It's too easy to move the cursor out of the screen and thus lose control.
We updated game, sorry for mistake in game controls