All I can is BRAVO! the plot goes well, you are going deeper. I'm expecting the fourth installment. Since this is late though. Nice everything, but be careful! The shadowmen, what a name they have for you. They exist, but called by many names. Keep the bounds, you don't wanna know how dreams work evolving to a nightmare. 5/5
I like the whole concept, the automated skills, the effects the storyline makes a whole lot sense of originality. Bravo its a piece yet to be mastered, I'm really hoping for a good sequel since I know what would just happen to this first installment. I hope the second installment would have voiced dialogues, 3-4 skills for each unit, new units too and a new story line, taking the land back maybe? What would happen next is interesting for me making me to play this. 5/5, I support this for a better game.
Thanks! I'll try my best to make the sequel as good as possible. There are already lots of great ideas. Hopefully I'll spend less than two years to make it done )
This is the one of the strategy games I ever saw, light effects are animations were a masterpiece! For a second installment, this is an excellent improvement. Keep up the good work, you have competitions. 5/5 for full support.
Momoguru, you would add ships or make another installment? I really love the effort you made here and the designs. I love it, including new weps items and such?
Momoguru with this game you are attracting a big crowd (specifically huge). Keeping it free might give you big opportunities, by the way I really like drifting like crazy in space. Is there any module of particular type that I could increase my turning speed when the autopilot is darn off? I would really like to maneuver a ship myself.
Once you buy the full version, it helps them to make a free multiplayer version. Its not so easy these days to make a game, why not go and support this game buy just giving them a few bucks? I'm sure, they will thank that kind of help (Oh yeah a bit slow loading at Mozilla Browser just that, But it still loaded after some time)
For players wanting a "Merchant Mode Business" All I can suggest is make a trade route and buy a heavy booster (x3 for speed [ex. 9x3=27]) I bet you would feel your the fastest merchant on the business for those who doesn't want to wait. Well for a start route commercial goods is always the best trade good you can have profit. Until you get rid of the other pirate officers at the other galaxies you would have a safer trade route. That's all
The Power of the Gun can deny the Skill of the holder of the gun, these games "suck" at the point of fair and square. How about a "disable gun" Option?
This many positive comments gives your game a big chance to hit the bank. Well like they said, it needs a story, multiplayer, upgrades, tiers and more aspects to get your game to the top. I hope you do it early before the opportunity runs out.
Not sure why the developer got blinded with money this early, didn't even make it flourish for a while for a lifetime sponge sipping out money fast... sheesh If you make other ratios different
As I saw the Sylph, well its orb ball seems quite familiar to another game... Street fighter comes to mind. Sylph:"HADOUKEN!"... Lol, fell on my chair.
One word for earth, Freaking overpowered... having just 4 lasers and some fearless fighters with ya, makes a whole mess of a freaking alien battalion. Just LOL...
The Developer is really open for a user friendly game experience, 5/5 for you and one of my favorites. Keep it up guys, I hope more monsters would come in the future. Well the bosses makes it really hard and challenging. I hope I can see some elemental beings as enemies at the future.
Guys Why not try to make your pickaxe 3 times powerful than the thing your mining with? The money rate is faster than clicking your hand like your pickaxe having 1 power breaking down 100.
Thanks! I'll try my best to make the sequel as good as possible. There are already lots of great ideas. Hopefully I'll spend less than two years to make it done )