Great game, but there are two things with the controls. One, it would be nice to be able to hold down to slide down a wall faster. Two, the timing for bouncing off of enemies needs to be more lenient.
Desperately needs a save feature. I keep coming back to it, but I always get bored by the 14th or so level and then when I come back I have to start all over again.
Absolutely love that the game does not punish you for buying upgrades earlier instead of saving up. Prices on better upgrades decrease as you buy the lower ones. Very nice! 5/5 and favorited.
Just as I was nearly done with buying all the upgrades in Burrito Bison Revenge, this shows up. Another great game by JuicyBeast! Keep up the awesome work.
This is the most basic way I've ever seen an old game be remade. No sound whatsoever, the lack of division between blocks looks bad, and it's just completely unoriginal.
The game seems neat, but insane load times and the use of stamina to limit how much people can play it, along with the gem system, makes this a 1/5 for me. If load times are worked on and the stamina system is removed it could be pretty fun, but as it is it's just not worth the time.
It would be really nice if you could see what levels you've completed. I had no idea you could skip some and now am going back through them all to make sure I didn't miss any because of how fun the game is. I especially like the music!
I got to 10236 before losing intentionally. The concept is nice, but it feels very unfinished. No background at the end, lack of content, far too easy, nothing to indicate vertical movement...With a lot more work it could be pretty fun, but for now it seems very unfinished.
To those criticizing people who have a problem with the controls: The problem isn't that people can't use the controls, it's that they don't want to. They don't like the way the game controls. Most actual video games, ones with far more agreeable control schemes, have customization for the controls for this very reason. They aren't stupid, they just want an option. And since the option, being optional, wouldn't hurt anyone who does like the vertical controls, there's no reason to not add it other than the developer not wanting to take the time to do so.
For mouse control, please add an option to have right clicking have the same effect as the up key. Sliding the mouse up and down feels too clunky and unreliable.
I love the levels where there's no timer for the pipes, but can't stand the levels where there is one. It'd be really nice if more was possible with the sandbox thing. Very fun game!
Good call! Flash finally added right-click support in FP11.4 and higher, I'll be sure to include it as an option.