By golly, I finally beat the final boss (elite mode). It takes some time and more than a little skill, but once you've five-starred every other level, even the secret ones, you should have enough points to max out the first two panes in the upgrade screen, as well as the last (Support abilities). Use your remaining points to unlock the thunder globe. In the last level, build thunder globes as often as you can and activate all Support abilities when those zeppelins arrive. The DPS of the thunder globes should tide you over until the boss, where it's just a question of timing your Support abilities and firing constantly. Good luck!
Can you not give your wife your maxed-out pistol? Surely it can fire faster than she does. Or does she have arbitrary precision-based restrictions as well?? Jokes aside, though, I had fun with this game. 4/5
Gets pretty grindy after a while, and, yeah, animations start to get tedious to watch. 3/5, could go from OK to great with just a couple of improvements.
I'd love to read the entries in this restaurant's feedback box, like:
"Perfectly sauced, but celery could have been one milimeter further from wing" or "Terrible service, gave me an extra chicken strip"
@Azamra18:
You can grind for money by equipping the Golden Crown gotten by defeating King Cuthbert (Sandflow caves midboss) or crafting it in Xantusia, and activating the Double Gold passive effect.
Pixie dust is dropped by, ahem, pixies (in Dreamrealm), and the Serpent Crest is dropped by the Serpent in the Axolotl cave in the Water Temple.
Lifewood Monastery can only be accessed if you have Vehrn. You can recruit him from the Aeropolis Yalortian Temple, and head east from the central Dreamcircle in Lifewood.
The story so far so people stop asking:
Chapter I: a spaceship from the planet Anshar crashes into Belfan and is discovered by Mardek and Deugan. The dying Annunaki on board, Rohoph, is forced to transfer his soul to Mardek.
Chapter II: years pass and the boys are training at Goznor Castle. They team up with Elemancer Emela to complete a mission at the neighbouring town, Canonia. There, they find the local Shaman's been zombified by another Annunaki named Moric.
The heroes return home to find zombie villagers everywhere, and enter the sewers to fight Moric. However, his soul transfers to the dead hero Social Fox. He escapes to his spaceship over Canonia. The heroes chase and defeat a now-insane Moric. Deugan sacrifices himself during a self-destruct sequence so the others can escape.
Chapter III: Mardek, now a Royal Guard, works with fellow thaumaturgists Sharla and Donovan to take care of strange happenings in the Light Temple, only to uncover serious developments closer to home...
While I love love love the story and the interactions, I have to dock a point for replayability. No matter what you choose, the outcome remains largely the same. Even if you don't say a word to your housemates, the end-of-day text still shows you keeping promises you'd only make if you spoke to them. Still left me wishing the game was longer though. 4/5, and keep it up!
At some point you go so fast, new things just show up for one frame or two, making it really difficult if not downright impossible to shoot the turtle out of the way of spikes and suns.
Insane legion is just annoying what with the chaser cells, dark red background (so you can't see Black OOZE), and the low probability of powerups, I mean come on! I just want my badges... *sob*
I agree -- badge added!