Me and a player called Ellon have an idea for a new class. An Anti-air class, that can choose from a range of anti-air weapons, like homing rocket launchers, or rapid fire machine guns. As it is anti-air, maybe it shouldn't be able to fly, maybe just able to climb walls or something. Please let me know wat you think ;)
Despite my complaints, however, I will say the Flame Thrower is the best of the new weapons. It's graphics are OUTSTANDING, especially the heat waves when you 'cool' the weapon, and is VERY fun to use.
@Spylisa, Abrazz. What I'm saying is, there is no point buying the weapons to 'change' the kill style, because this game, even though it is a shooter, doesn't rely on killing or shooting. You do not get any reward for using a new weapon and its advantages. The makers of this game should take some ques from BeGone: Guerra, in that you are rewarded for kills (different amounts of dosh for each kill style) also, you can buy the weps with said cash reward while in game. Also I feel this game should have different types, at present it is just a 'King of the Hill' game mode. We need Death-matches, Team DMs, capture the leader or flag even.
I am a BIG fan of this game, but it is lacking in so many areas.
Undeniably, it is lacking in many areas. We are building it as we go and taking player feedback into consideration. We really like teamwork game play modes, but our next map will be TDM based on player request. (Moon Base is not KOTH, it's CP Scramble.) You are also right that you do not get any reward for using a new weapon other than the fun that comes with it. That is our intent. If we wanted to make lots of money on weapons, we'd give them lots of advantages and make sure the game was pay-to-win. Right now, we want to make a solid, fun game that we enjoy playing. Hopefully we can get enough players and money in that it becomes self-supporting one day.
@FREERANGEGAMES (in response to your reply). Then the game is contradicting, whats the point in adding new weapons, which people buy with real money, if they don't really need to use them? skills and kills should be rewarded separately, as well as assists. im sure other players would agree.
The point of adding weapons is to allow different game play styles. My comment was to say that the new weapons shouldn't be overpowered. It should still be possible to play with the default weapons and have a chance at winning.
this game is awesome, however, i don't agree that you only get $ and xp for winning, and not for kills. because of this u dont really need the guns because u dont need to kill to win, just pop em off if they're on the cap.
Please add class suggestions to the Design Your Favorite Class thread in the forums.