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MarsPhoenix's Comments

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Music Catch 2

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Mar. 15, 2009

Rating: 0

I don't get all the hype, but it's a decent time killer.

Pyro

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Jan. 02, 2009

Rating: 0

This game has awful hit direction and most of the levels are pretty badly designed. I wonder if the makers even played and beat this.

GemCraft

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Nov. 24, 2008

Rating: 0

Best game on Kong. Waiting for #2.

Hunted Forever

Play Hunted Forever

Oct. 20, 2008

Rating: 0

Physics are kind of unforgiving, like how you can't jump after you get bounced into the air by small bumps. There are some flaws, and the thing sometimes doesn't attack enough. I'd say solid though. And whoever I saw who quit because it made fun of the PS3... bah, you know what I'm gonna get it. Just let it slide, man.

Death Dice Overdose

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Sep. 24, 2008

Rating: -1

Definitely agree with the "should be at least one pill on the screen at a time" thing, or at least have a smaller maximum gap of time. Otherwise odd and fun.

Fantastic Contraption

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Sep. 18, 2008

Rating: 0

Deceptively challenging in later levels. Great game.

Color Infection

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Sep. 14, 2008

Rating: 0

some of the levels are genius, but overall it's a bit too simple and bland Not too bad though. GREAT time killer.

Amorphous+

Play Amorphous+

Aug. 25, 2008

Rating: -1

addicting as all hell

Flash Flash Revolution - Kongregate Application

Play Flash Flash Revolution - Kongregate Application

Jun. 23, 2008

Rating: 0

Just play Stepmania. This engine is lame.

Tactical Assassin 2

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May. 20, 2008

Rating: 0

Short, and using the mouse sucks because you'll go out of the window. 3/5 I'd say.

Sonny

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Apr. 11, 2008

Rating: 1

Epic. Possibly the greatest online RPG ever.

Protector

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Apr. 04, 2008

Rating: 0

I have to amend what I said a little bit. It seemed like everything was being absorbed because I was using Necromancers, and the enemies were Energy-absorbing. HOWEVER, the game nowhere says Necromancers attacked with Energy. Not in the Pedia, or anywhere else. My planning was not flawed at all, I was just not told.

Protector

Play Protector

Apr. 03, 2008

Rating: 0

Might be a bit too hard. One can have a perfect strategy, only to get surprise-screwed in the 2nd last mission of a marathon by an enemy that absorbs everything but one element, and since you can't sell units, everything will be healing the bastard. I find this to be a big strike to the game. But, the rest of it is very solid. It's quite ironic, since the game tells you that you shouldn't be able to sell units because making mistakes is part of the player's fault, but you can re-assign skills whenever you please. I suppose skills can be screwed in the long-run, though. ANYWAYS, I'm throwing in a 4/5.

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