I've tried killing him by activating beartrap before he can instakill me, but that only serves to allow a handful of attacks, dropping him by 30% or so
And no, line fails not only when ball is moving up. Ball falls straight down, lands un a perfect catching U-bend, except it doesn't, just falls through. AARGH!
great concept.
GOOD: target box for goal is 25* as large as the displayed goal
BAD: target box for mines is *also* 25* larger than displayed
UGLY: bloody line only stops the ball 7/8 of the time??????????????????????????????????????????????
Morningstar:"ummm ... anybody else missing the additional summon from the circus upgrade? "
Let's explain this. Small words.
Buy circus, get increase in radius of auras.
Bigger radius, more friends *inside* radius.
Range of aura now covers one more summon in distance.
To The Developer:
This game has awesome potential, the concept + artwork + detail are great.
But until you sort out the stability issues, it is unplayable.
It is totally UNACCEPTABLE that the game crashes out while loading a battle, and then DESTROYS your units, reputation and resources in the process.
Still getting freezes and crashes all the time, even on a different computer and browser.
Freezes in loading battles ever 2-3 battles. WHAT can i do to improve stability?
This is great work, considering you only has 2 hours to do the project in...... but what did you do with the 90 minutes left after you stopped working?