Developer, After going into ''menu'', (to hopefully obtain more instruction(s) with your game), it took me back to the front menu, I was not able to enter nor play from that screen because the play button was not there. What little I DID see was sad to say. Needs a lot of work, there were no working controls, maneuverability was at a stand still. Some description would be helpful along with posted instructions. A storyline adds quite a bit. What is our objective? How do we achieve this goal? I saw ''200'' on each upper corner, Is this a scoring feature? Are there levels, waves or is this to be continuous game play? I can not comment on any FX and/or sounds because I can not hear. The graphics did look somewhat poor, like I said before, I am not able to give you a full updated review for I could not play, that, there, needs work. Nice skeleton for a game, keep at it! To be fair, I give you 3/5 (much,much room for improvement) -Marz
Developer, jeez, there is an easy way to stack some of those ingredients, especially the guy who has a tomato fetish? (rolls eyes) Also, the customers only look at their taco, why do they not bring it to a table and eat it or at least if they do not want to eat here, they could take the food out? At times, (since they complain so much about my cooking), maybe I can have trouble makers thrown out? Besides, if they do not like my restaurant, why do they keep coming back for? -Marz
Developer, nice outline for possibly a good game, instructions are very vague and the description has something to be desired, challenge lies with figuring out the game play, not with playing this one. Controls? Gamers enjoy controlling their own battle(s), at least this way if we lose in battle(s), it is our own faults. Mr. Bot there should have a ''lot'' more know-how before going into battle, perhaps the robot was nipping on the General's booze before battle! My advise: read commits and make necessary changes, others have also brought up great ideas, for myself, I did not think it was worth my time (not as it is), change these and I will definitely return with a higher rating. To be fair, 3/5 (room for improvement). -Marz
Developer, great game, very addictive for the whole family. Good colors too, is it possible to make a color-blind mode (at least on certain bricks)? Perhaps adjusting the curser more to the paddle so as when one plays, their curser will not fall off the playing field, This would be quite an improvement! I am not able to comment on any music and/or FX for my speakers are out! 4/5 stars (room for improvement). -Marz
Developer, nice game, different setting of a ''matching/puzzle'', addicting, could not stop playing. Thank you for making your game so our color blind friends may enjoy it too, good game for younger folks (but definitely not limited to). Perhaps a non-timed mode for those wanting to relax while playing? Having more levels is a thought too? A few in game awards would spice up play also, completion of the first level: ''Power Puff Award''! Just a thought! Unfortunately, I cannot commit on any sound effects and/or FX at present for my speakers are incapacitated! 4/5 stars (room for improvement). -Marz
Developer, Nice game, liked your introduction, however, after I started game-play, I was finding difficulties distinguishing my troops from the enemy, perhaps an added distinctive mark may help? Unfortunately, the troops blend in some what, would it be possible to add a color-blind mode? My only other subject I was going to touch on was maneuvering around an obstacle (or not maneuvering), but I noticed others have, Good choice in background, thumbs up! I can not comment on any sounds and/or FX at this time for my speakers are nonfunctional! 3/5 (room for improvement) -Marz
Developer, (and I use 'that' term loosely), for starters: 1.) I would think you could come up with a better title than you did, extremely distasteful sir, sounds like you have a sour side, antagonizing any/or all Mentally Disturbed is not cool, [humph]. 2.) Your ''game'' is not a 'dress-up' game, and hopefully is not classified as such, a dress-up game consists of a normal-like-looking person in which a player may pick out clothes that fit onto the subject, Not overhang. Plus, after putting them on, one may change an outfit if be pleased. 3.) Some background is always nice, this took no ingenuity on your part to make. 4.) I am guessing there is no music? FX? I can not hear at present, but I do see sounds off games in movement. 5.) I guess you forgot to capitalize the first letter of each word in your title. It should read ''Dress The Re....''., that TITLE has GOT to go, jeez. 1/5 (quite a bit of room for improvement.) -Marz
Olim, I think your ''submit'' button takes a nap sometimes, this morning I had 603880 (submitted score), and this afternoon I was back to 0, and my all time score is 700659. Does it not save that high? Still a great game though, I will just shoot for another personal best!!
God bless, -Marz
Good instructions: [rolls eyes in disgust] ''Figger it out''!! I am guessing this young-in meant 'figure it out'. How rude. Probably had to ask someone how to spell ''essential'', because that is spelled correctly! -- Lik wee hav nuton mor beter two due butt figger hou tis gam pla?-- Beautiful grammar young-in.1/5 stars, (a lot of room for improvement) -Marz
Looks like this young-in only wanted a ''D'' ('Devil'oper) next to his name, pun intended! I have tried bad ones before, this one should be classified in ''Under Judgement'', some Under Judgement are better than this, jeezzz. -Marz
Developer, Fine idea for a good game, it has potential, perhaps more items and/or background to color? Or when we finish coloring one scene, another picture (level), comes with a bit more detail to paint (or color). Also, a menu page would be a nice addition. I can not comment on any FX and/or music as I cannot hear. 3/5 (room for improvement) -Marz
Is there other levels? I could not obtain them if so. Perhaps, not having to click all the blocks when destroying them, a timer would be nice to see how fast one can destroy the totem, scoring is always a good touch, 3/5 (room for improvement). -Marz
Developer, nice match-3, I do not see very many on here, very cute ''furries'', I am unable to comment on any FX and/or music because I do not hear, I can see music from the dancing bear and ''furries'' themselves, a fine game on your hands, however, to consider our friends out there who may need it, perhaps a color-blind mode would enhance this game? A bit slow though, (lag), so you have my rating of 4/5 stars, (room for improvement). -Marz
Developer, nicely put together, a few suggestions: Tone the brightness down some on the background, good colors here, however the gems clash (with the background) and it can distract game play, perhaps a softer pastel for the background? The in-game hints are a helpful feature, although most gamers are thinking ahead (with their next move) and would rather use their own ingenuity than to have a hint voluntarily come up when least expected, possibly a ''hint button'' might be better idea? An in-game save would really do wonders also!! 4/5 (room for improvement). -Marz
Seems everyone here touched on what I would have, being one, (Epileptic). Think more on the lines of adding a color blind-mode option, this will omit flashing without ruining your game. 3/5 (room for improvement). -Marz
Thanks for the comment! I'm currently working on an update for the flashing stay tuned! EDIT: Flashing defaults to off now, and I think I solved the color blind issue hopefully?
Do the blocks only maneuver one way? Looks like you have a fine beginning to a very nice game. Needs a little more description, found out most blocks do not go sideways and some do not go up nor down. A colorful game, please keep at it. 2/5 stars, (a lot of room for improvement). -Marz
Developer, a great, addictive puzzle game on your hands here, one that can be enjoyed by the entire family is nice, I can not comment on any FX and/or music at present for my speakers are incapacitated at this time! Ideas though: a pause button, a save would enhance play, (I had to restart after reaching level 14) and a leisure mode for beginners or anyone for that matter wanting to enjoy your game longer, Thank you for using a color-blind system. -Marz
Thank you for your comment. I am considering adding a non-timed mode for more relaxed playing, but haven't had the time to do so yet. I have opted not to put in a pause button because it is way too easy to cheat that way (even if the board is covered up when paused), but I'll take it into consideration. Do you mean to say that you had to restart from level 1 after reaching level 14? I'm not sure why that would be the case, progress should be saved so that you can restart from level 14. I'll look into it. Thanks for playing and thanks again for your feedback!
Developer, an undo button for one move only would be nice, (usage could have a coin penalty?) Great game, unique, I like the maze affect with different characters, 'dead ends' and 'helpers', can not comment on any FX and/or music as my speakers are unavailable at the moment! 4/5 (room for improvement). - Marz
Thanks for the comment! I'm currently working on an update for the flashing stay tuned! EDIT: Flashing defaults to off now, and I think I solved the color blind issue hopefully?