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Star Dominion

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Sep. 06, 2008

Rating: 0

mixture of starcraft and warcraft graphics on units XD

Star Dominion

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Sep. 06, 2008

Rating: 0

sweet

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

new record XD blocked 100 wave with usin 30 tactic, then got raped by arty, but my marchall with BAR saved me, and now its like 250 wave

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

taunt german is good when you gonna use like artys. and my walkthrough is ok. in most of several trys, your luck will leads you to succeceful finish. i mean, sometimes my medic dies right after he comes out, but i get no problem. i fight 3 waves and get another. if you cant survive wave with m1garand, try tomson. thats good too.i just make trench fast as possible as trench give like 90% bullet cover.

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

beginning 10 rounds, you get 2 tactics per wave, after that, its 1 per wave

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

to make medics better- get exp and ranks for them, which is only possible if they are disabled and they use pistols, or they eat crates. rank4 medic can heal very good.

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

walkthrough- buy m1garand for your best man(best rifle then best moral) then get engineer and make trenched at bottem if you gonna use air/artys some day, if not, middle is best.(cause all mans can fire to end of map.) then make bout 4 trench in middle, and if you are rich, 2 trench at ends of middle for some air/arty protection. make about officer per trench, 2 marine with shotgun at front, m1 at back, and 1 spec ops with BAR. then get some AG ones behind the line or end of maps, then start gettin tanks and put them exactly top of trench for non-splash attack 100%defense.

Mud and Blood 2

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Sep. 06, 2008

Rating: 0

enemy with greenbar- AG soldier. brown shirts- mostly semi auto gray- mostly rifle gray with hat. not helmet- officer. he boost nazi power and summon loads of crap. concentraited fire required. grey or camoed one with long bar- MG42er. kill it if it gets in postition. camoed nazi- mostly sniper. first to be killed at once you see it

Mud and Blood 2

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Sep. 05, 2008

Rating: 0

3 officers made my marine's 11 shot per kill to 3 shot per kill XD

Mud and Blood 2

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Sep. 05, 2008

Rating: 0

lol. 1% cheaper units... but none of them cost more then 100 so not an 1 point decreased -_-

Mud and Blood 2

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Sep. 05, 2008

Rating: 0

oh, officers can make your guys 3 times more effective. 3 times accuracy fire amount and fire speed etc. german officers spawn like 3 german riflers per 10 sec somethin. must be target killed.

Mud and Blood 2

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Sep. 05, 2008

Rating: 0

tips--- upgrade is better. give your man BAR or tomson. tomson is better then machingunner, and Bar is better then all other infantry. ranger ups... i dont perfer it... heroizm is good for making meat shield.

Mud and Blood 2

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Sep. 05, 2008

Rating: 0

there should be wepon loot system. so like a US man picks up rifle of dead allie/nazi that counts 1 point, as flames are 3 etc or that soldier equipes that weapon

Mud and Blood 2

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Sep. 04, 2008

Rating: 0

i jusrt made marines one round and resistance one round only for fun.. works pretty nice till air/arts come and killz me

Mud and Blood 2

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Sep. 04, 2008

Rating: 0

make bunkers for ultimate protection.... all you need to make sure is you got good enough fire power to kill enemys

Mud and Blood 2

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Sep. 03, 2008

Rating: 0

THIS GAME IS VERY REAL dont complain as... 1. german nades were able to be thrown twice further then US ones. but they had poor accuracy 2.friendly fire is hard. even right now, you will hear guy shot his bud in war by accident. 3. in warfare, can you tell if enemy is crawling or dead? they are making sure.

Mud and Blood 2

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Sep. 03, 2008

Rating: 0

very real still. i like it when people get shot they go " FVCK ive been shot! some one go fvck that bitxx over there!" lol

Mud and Blood 2

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Sep. 03, 2008

Rating: 0

hope this game can be more informal, and it would be better if its grided stuff. so we can tell where is protected etc.

Mud and Blood 2

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Sep. 03, 2008

Rating: 0

walkthrough--- first, hope your lucky enough to have lots of rocks and trees ONLY by at your side. (if not, run up and capture it.) 1. make choke points(so gaps between rocks and trees will be covered by barbed wires, exept for one place for germans to cross) 2.make trench/bunker behind the entrance. 3. start making any units. i perfer resistance, unless you will go for ranger up. just make bunch and cover the entrance. 4. get sniper fast as possible, as he will stop grenediers fast. 5. then, you will get pretty good defense against infantrys. now you must prepare for blitz. just make some bazookas and some elite sniper/spec ops and give nades to your mans, as they will do good.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 03, 2008

Rating: 0

AW RULES AND THIS WILL BE FLASH VERSION OF AW (just like f2jam and o2jam)

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