I was a bit skeptical at first, but this turned out to be quite an enjoyable experience! I believe the simplicity was right on par. By the way, for those having trouble with the WPA3 cracks, use binary searching (pretty sure that's what it was designed around).
Great little game! Doesn't take too long to beat, the perks can be used very effectively with each other (normally not the case), and controls felt nice. FYI, stun burst perk has a typo.
Great game so far! Clearly still in need of additions. I'd like to see some context/story to the situation. Certainly needs more levels, and perhaps introduce boss-type enemies? It's also a bit strange that the last upgrade is useless/isn't used at all. Perhaps that should roll into a boss stage? Keep up the good work!
A casual puzzle game. I've been waiting a long time for another decent one of these, and it was executed very well! I especially like the audio, very appropriate and well suited sounds.
Hey guys at kong.. You know that multiple browsers are already deprecating NPAPI, right? So why the hell was this given a challenge? Blatant stupidity. If they updated their game to WebGL it would be okay, but it looks like this is just another terrible payment-based MMO game anyway.
It's strange that this doesn't follow the typical launch game physics, but more realistic physics instead. I can't decide if that's good or not, but it's interesting. Either way, I play this series for the visuals, not the game-play. Fantastic art-style.
Great game, love these types. As noted in a previous comment, the atmosphere breaks severely when the music stops when you die. Instead, have it continue playing, and just reset it once the level starts again.
This is one of those games I feel I've broken thoroughly to get through the levels. Great game, cool mechanics and easy to play through. Even better that there's multiple ways to achieve the same results.
At the end of a level, where it says "Press any key to continue", it requires you wait like 10 seconds before it registers any keys being pressed. Leveling up is WAY too fast/easy, the whole infinite money thing makes it stupidly easy. 2/5, only because it has nice graphics.
BUG: Maybe I was just playing it longer than expected, but with the Jester behind you, when you go to have a heart-attack, they just walk in-place infinitely.
I wonder why Nintendo isn't all over Kongregate, forcing copyright infringement.. (hint hint) Some advice: don't force a failed level if the user moves one and not the other. That's bs. Instead, disallow the user to move them separately in the first place.
That's exactly what I plan on doing ;)