masterkin's Comments

Game comments and reviews

Arrows V.S. Targets

Jul. 12, 2010

4

had fun for a while needs better graphics though left a 5 in hope of improvement

Developer Reply

Thanks! The game has been massively updated, and it now has much better graphics.

Toxie Radd 2

Jul. 12, 2010

-13

beat it in 1 hour way to easy and sotlen content

This is the Only Level

Aug. 20, 2009

0

8:44 63 deaths

Interactive Buddy

Aug. 01, 2009

0

flame machine gun strength=500000000000000000000000000; water's pushing power; spread=2;rate that water expands at; size=4;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), fire(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));

Interactive Buddy

Jul. 31, 2009

0

add this on the same one i just posted just after it

Interactive Buddy

Jul. 31, 2009

0

(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));

Interactive Buddy

Jul. 31, 2009

0

top part add new on after first

Interactive Buddy

Jul. 31, 2009

0

strength=50; water's pushing power; spread=10;rate that water expands at; size=10;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false))if(getMouseDown() && bnot(oMouse), assign(rr,random()*100)+ assign(n,0)+ assign(t,25)+ loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1) ,0); aMouse = getMouseUp() t=t-20; if(t%100,water(sin(t*.035)*225+275,cos(t*.052)*100+200,0,0,140,.075,2,4,false),0) Mouse = getMouseDown() t=t+20; if(t%100,fire(sin(t*.075)*225+275,cos(t*.052)*100+200,0,0,140,.075,2,4,false),0) strength=300; fire's pushing power; spread=100;rate that fire expands at; size=55;size of stream; ~~~~~~~~~~~~~~~~~~; if

Interactive Buddy

Jul. 31, 2009

0

nvm

Interactive Buddy

Jul. 31, 2009

0

thats the first half

Interactive Buddy

Jul. 31, 2009

0

strength=50; water's pushing power; spread=10;rate that water expands at; size=10;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false))if(getMouseDown() && bnot(oMouse),

Interactive Buddy

Jul. 31, 2009

0

like your work thia

Interactive Buddy

Jul. 31, 2009

0

for slower computers use this modded from thiagoxlr2 strength=300; fire's pushing power; spread=100;rate that fire expands at; size=55;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), fire(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false)); strength=50; water's pushing power; spread=1;rate that water expands at; size=15;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));

Interactive Buddy

Jul. 31, 2009

0

thank u for ur scripts and i made the ultimate script its called gods fury just hold down the mouse strength=50; water's pushing power; spread=10;rate that water expands at; size=10;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false))if(getMouseDown() && bnot(oMouse), assign(rr,random()*100)+ assign(n,0)+ assign(t,25)+ loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1) ,0); oMouse = getMouseDown() t=t+20; if(t%100,fire(sin(t*.075)*225+275,cos(t*.052)*100+200,0,0,140,.075,2,4,false),0)

Interactive Buddy

Jul. 31, 2009

0

post if they are use full

Interactive Buddy

Jul. 31, 2009

0

made from original lightning andthe water is from a differnt poster i just modded it

Interactive Buddy

Jul. 31, 2009

0

first of all those are mine secound of all thank you for reposting just next time give the creater a little credit 3rd of all if your computer is slow use this lightning and water instead strength=50; water's pushing power; spread=10;rate that water expands at; size=5;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false))if(getMouseDown() && bnot(oMouse), assign(rr,random()*100)+ assign(n,0)+ assign(t,25)+ loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1) ,0); oMouse = getMouseDown()

Interactive Buddy

Jul. 28, 2009

-1

Modded from original creater FeedMeh:damage from water: mine super water. copy after this strength=10; water's pushing power; spread=100000;rate that water expands at; size=2;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));

Interactive Buddy

Jul. 28, 2009

0

Modded from original creater FeedMeh:damage from water: mine smoke screen. copy after this strength=10; water's pushing power; spread=100000;rate that water expands at; size=2;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));

Interactive Buddy

Jul. 28, 2009

0

Modded from original creater FeedMeh:damage from water: mine smoke screen. copy after this strength=500; water's pushing power; spread=10;rate that water expands at; size=155;size of stream; ~~~~~~~~~~~~~~~~~~; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));