Less cryptic than the first game, however the items gathering this time is messed up again with that NOTE in the room. Unless I'm clicking all around crazily, who would've thought that you could take that with the room so messy?! Also, alot of the puzzles this game is more tedious than anything (keying in all the codes, letters). More of a time waster than anything. 2/5 for this edition.
Good art, good atmosphere, was honestly spooked. However, it was way too cryptic for the lens plus the birds part. WHO WOULD HAVE FIGURED IT OUT? Its just ridiculous. If there was some hints pointing to it then its reasonable but not here. Shame else I would have given this 5/5, but this is quite a big gamebreaker so 3/5.
Terrible one. There is no proper order as to which codes should be used first nor is there any structure at all. Too many items, too many combinations that honestly would have taken a long time through trial and error to figure out. Also, didn't really enjoy some cryptic moments like having to get a paperclick from the blinds. 1/5
Pretty cryptic with the blind at the window. Same lame mechanic as the car game. Such features don't add value other than forcing the player to spam click the screen. Also, the clue for the morse code is heavily misleading and its also a chore to key in such a long code. Didn't enjoy this one sry mate.
Nice art, but honestly I completed it by clicking around like crazy. I don't think the 10 coins should even be a riddle nor should having to collect so many items be a gameplay feature too. Didn't enjoy this one too much, especially without much story. Felt like artwork took 1 month while game development took like 1 day.
[Feedback continuing From previous comment]
5) Theres no music and theres no speed-up button so it can get really boring just staring at the screen and watching the cooldowns spin in circles.
6) There seems to be no point in the different elements? Would be better if theres some strength/weakness or strategy involved with it.
7) Would be better if I can see at the end of the level exactly what the new cards gotten does and who can use it. Gets rather tedious to keep checking or changing cards every level.
8) Later levels gets really boring and is just a matter of idling (no speed-up button too). I was practically invincible with an insane healing and tanking setup.
9) Would be nice if theres some storyline to the game to give it some purpose.
Hope to see the game improved. 4/5
Finished the game. Was pretty fun but heres some feedback:
1)heres a bug that if you click on the cards/characters too fast, it will get glitched and you won't be able to see any new characters/equipments and you need to exit and re-enter.
2) it can get frustrating to click on a character accidentally, only to remove him and you'll have to re-add all his stuff again.
3) I also felt that there were way too many sub-cards and it got really annoying at higher levels with useless low-level subcards. Maybe cards could scale with levels.
4) there didn't seem to be any point in having to redo all the older levels to get new characters up to level. This should be done automatically. Its boring and pointless to have to "grind" all the older levels (even with the boss stage boost).
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The high scores is totally jacked up. How do you even get to those levels? I don't feel any point or reason to continue playing other than to just finish all the items which seems pointless anyway too.
The discovery of existing items while I understand its supposed to have "better stats", sometimes may not be better. For example, I had an item that used to have a Strength Stat which I wanted and suddenly it changed into an item with Dexterity Stat. I would suggest adding on new stats rather than completely changing the item.
Awesome game! Just one feedback is that whenever you switch positions, the camera doesn't automatically adjust to the centre. For example if you were to switch with something that was at the right edge of the screen, you will be placed there and unless you start moving, the camera is fixed on that awkward angle. This led to some frustrating moments like falling off a cliff because of the disorientation. Other than that, 5/5!
Wish there was more interactivity with the diamonds and the dragons. Especially once we get down to the obsidian I wish we could go deeper. Also would appreciate more enemies (stronger). Poor golem only appeared once and died :(
Well losing saves on an Idle game pretty much sucks but really highlights the nature of such games: Does it really matter? You're not even playing a game anymore. Pretty much the lowest low of all games at this point. Still, the dev takes home a sweet $400 in the July contest. The Golden age of flash games.
Thanks, I will improve it in the next patch.