As much as survival is really fun, it would be nice if there were checkpoints where we could just get right into the action at the higher distances. Took me a long time through much RNG to finally get all achievements but I don't feel any replay value afterwards because I dread having to work up from 0m all over again.
Sigh same issue as Swords and Potions 2. All game data is deleted for some reason (I still have the badge progresses as proof). Really unfortunate as this really prevents old players from coming back, not that its already a dead game. Farewell EdgeBeeStudios. Was somewhat fun while it lasted.
Hmm haven't played this game in a while, looks like all my data is now deleted? Really sucks. Thought this was a server based game. Can't see myself starting over. Oh well.
Hard AI taking way too long to think. Its more of a hassle than anything. Was really hyped to play it but its too much of a turn off having to wait 5 seconds between turns. 3/5 till its changed
not much i can do to change that sadly, the AI simulates all possible outcomes for the next 4-5 rounds and does what makes most sense out of all the possibilities. the down side is that this simulation takes a few seconds to calculate each turn
5 Minutes into the game and I ran into a glitch already. Sending people on training while on projects bug the game out and the workers won't continue working. Building training tables near the walls also cause workers to go outside of the building and get stuck. Somehow one of my workers is infinitely stuck at training and cannot be touched at all. Basically the game is broken which is pretty ironic for a game dev sim/tycoon game. 1/5 Terrible.
Great game. The last stage was abit of a RNG fest, I wasn't really getting any better items and my increase in strength through level ups were very minimal. I just needed a lucky spawn of monsters that my magic can work at its best. Might want to rework the skill tree to avoid this. Could use some tooltips to tell us what certain icons mean. I had to figure it out myself. Nevertheless I'm giving you a 5/5 for encouragement to improve and make more such gems!
I've played this for over 6 hours straight. Here are some recommendations to improve: 1) Inventory management system & GUI tidying. Way too much mess, hard to click on things, scaling, marketing are all a hassle and a chore. 2) Automated anti-ninja system. Its a real chore to activate the guards constantly. 3) On-demand purchase of items at the market at a higher price of course. 4) Things like the wedding fruit is way to rare. I only found one in all my hours of playing. Likewise female slaves are extremely rare too. 5) Bulk listings are pure frustration. More variety and ease of refreshing please. 6) End-game events. What else at level 10 tradehouse? No replayability and I haven't even seen all of the items yet. 7) Use of the items? Maybe crafting? More upgrades? 8) Calender of the seasons and events like when the cattler is coming.
Terrible game. Lame facebook-inspired interface and annoying "share to friends" prompts. Game is not optimised for performance, its so simple but so laggy. Music is just awful. This whole thing is just one mashed up piece of garbage really. If it wasn't sponsored, I wouldn't even click on this. 1/5
It was a pretty fun game but got sorely repetitive towards the end when you easily have maxed out boxers. Not too sure whats all the fuss about the week limit because after your first boxer, the 2nd and 3rd can get easily maxed. Fun game nevertheless, good job!
Thanks a lot. I'm aware of the "boring end game" situation (thus the early retirement button) but I couldn't fix it in this version. Hopefully I'll find ways to give the game more rythmn in a futur version.
Gamebreaking (game winning) glitch! Use Arazec and spam the teleport spell. A nova should appear (after 2 casts?) which is instant kill. Build Arazec tanky with lots of mana and just spam to win.
not much i can do to change that sadly, the AI simulates all possible outcomes for the next 4-5 rounds and does what makes most sense out of all the possibilities. the down side is that this simulation takes a few seconds to calculate each turn